Introduction

Vicious Mind Weapons were introduced in Episode 16.1 (Royal Banquet Questline). They are obtainable inside the Sky Fortress Invasion Instance. Click here for a detailed guide about the Sky Fortress Invasion Instance.

To farm these weapons efficiently, it is recommended to avail Sky Fortress Tickets (1 hour and 3 hours) from the Cash Shop:

The weapons already drop with three randomized options, and the range of options differ per kind of weapon. Inside Sky Fortress, the weapons drop from the following mobs:

Mobs that spawn in Sky Fortress Interior:

NameHealthRaceElementSize

Immortal Fortress Legion
405,694DemonUndead 1Medium


Immortal Zombie Assault
405,694UndeadUndead 1Medium


Immortal Cursed Zombie
405,694UndeadUndead 1Medium

Mobs that spawn in Sky Fortress Chamber of Secrets:

NameHealthRaceElementSize

Immortal Nightmare Shadow
423,330DemonShadow 1Large

Immortal Angry Shadow
388,054DemonShadow 1Medium

Immortal Death Shadow
423,330DemonShadow 1Large

Vicious Mind Weapons

Vicious Mind Weapon Options

Legend:

Monster/Enemy Elements:

  • Earth
  • Fire
  • Wind
  • Neutral
  • Water
  • Poison
  • Holy
  • Undead
  • Shadow
  • Ghost

Monster/Enemy Races:

  • Demi-Human
  • Demon
  • Angel
  • Brute
  • Dragon
  • Fish
  • Undead
  • Formless
  • Insect
  • Plant

Option Table:

WeaponFirst OptionSecond OptionThird Option
1600.png Vicious Mind Rod [1] 

2026.png Vicious Mind Staff [1] 
MATK +1~15%

Magical damage to element enemies +1~20%.

Healing Power +1~20%

Magical damage to boss enemies +1~20%

Magical damage to normal enemies +1~20%

Magical damage to race enemies +1~20%

Pierces 1~30% MDEF of race enemies

Pierces 1~30% MDEF of boss enemies

Pierces 1~30% MDEF of normal enemies
Variable cast time -1~20%

DEX +3~10

INT +3~10

MATK +1~50

After cast delay -1~20%

Skill SP cost -1~10%
1800.png Vicious Mind Fist [1] 

21016.png Vicious Mind Two-Handed Sword [1] 

1450.png Vicious Mind Lance [1]

1400.png Vicious Mind Spear [1] 

28008.png Vicious Mind Katar [1] 
Physical damage to element enemies +1~20%

No weapon size penalty

Indestructible

Weapon property: Fire, Water, Wind, Earth, Shadow, Poison, or Holy

ATK +1~15%
Physical damage to race enemies +1~20%

Physical damage to boss enemies +1~20%

Physical damage to normal enemies +1~20%

Pierces 1~30% DEF of race enemies

Pierces 1~30% of DEF of boss enemies

Pierces 1~30% of DEF of normal enemies
CRIT +1~20

STR +3~10

AGI +3~10

LUK +3~10

ATK +1~50

ASPD +1~5%

ASPD +1~5

Critical damage +1~20%
28605.png Vicious Mind Book [1] 

28706.png Vicious Mind Dagger [1] 

13328.png Vicious Mind Huuma Shuriken [1] 
ATK +1~15%

Physical damage to element enemies +1~20%.

No weapon size penalty

Weapon property: Fire, Water, Wind, Earth, Shadow, Poison, or Holy
Physical damage to race enemies +1~20%

Physical damage to boss enemies +1~20%

Physical damage to normal enemies +1~20%

Pierces 1~30% DEF of race enemies

Pierces 1~30% of DEF of boss enemies

Pierces 1~30% of DEF of normal enemies

Variable cast time -1~20%

STR +3~10

AGI +3~10

INT +3~10

ATK +1~50

MATK +1~50

ASPD +1~5%

ASPD +1~5

After cast delay -1~20%
28107.png Vicious Mind Two-Handed Axe [1]

16041.png Vicious Mind Mace [1] 

13455.png Vicious Mind Saber [1] 
ATK +1~15%

Physical damage to element enemies +1~20%

No weapon size penalty

Indestructible

Weapon property: Fire, Water, Wind, Earth, Shadow, Poison, or Holy
Physical damage to race enemies +1~20%

Physical damage to boss enemies +1~20%

Physical damage to normal enemies +1~20%

Pierces 1~30% DEF of race enemies

Pierces 1~30% of DEF of boss enemies

Pierces 1~30% of DEF of normal enemies
CRIT +1~20

STR +3~10

DEX +3~10

ATK +3~50

ASPD +1~5

Critical damage +1~20%

Ranged damage +1~20%
18121.png Vicious Mind Bow [1] 

1900.png Vicious Mind Violin [1] 

1996.png Vicious Mind Wire [1] 

13128.png Vicious Mind Revolver [1]
ATK +1~15%

Physical damage to element enemies +1~20%

No weapon size penalty

Indestructible
Physical damage to race enemies +1~20%

Physical damage to boss enemies +1~20%

Physical damage to normal enemies +1~20%

Pierces 1~30% DEF of race enemies

Pierces 1~30% of DEF of boss enemies

Pierces 1~30% of DEF of normal enemies
CRIT +1~20

AGI +3~10

DEX +3~10

LUK +3~10

ATK +1~50

ASPD +1~5

Ranged damage +1~20%

Critical damage +1~20%

Was this helpful?

2 / 0

Leave a Reply 0

Your email address will not be published. Required fields are marked *