Introduction
Vicious Mind Weapons were introduced in Episode 16.1 (Royal Banquet Questline). They are obtainable inside the Sky Fortress Invasion Instance. Click here for a detailed guide about the Sky Fortress Invasion Instance.
To farm these weapons efficiently, it is recommended to avail Sky Fortress Tickets (1 hour and 3 hours) from the Cash Shop:
The weapons already drop with three randomized options, and the range of options differ per kind of weapon. Inside Sky Fortress, the weapons drop from the following mobs:
Mobs that spawn in Sky Fortress Interior:
Name | Health | Race | Element | Size |
---|---|---|---|---|
Immortal Fortress Legion | 405,694 | Demon | Undead 1 | Medium |
Immortal Zombie Assault | 405,694 | Undead | Undead 1 | Medium |
Immortal Cursed Zombie | 405,694 | Undead | Undead 1 | Medium |
Mobs that spawn in Sky Fortress Chamber of Secrets:
Name | Health | Race | Element | Size |
---|---|---|---|---|
Immortal Nightmare Shadow | 423,330 | Demon | Shadow 1 | Large |
Immortal Angry Shadow | 388,054 | Demon | Shadow 1 | Medium |
Immortal Death Shadow | 423,330 | Demon | Shadow 1 | Large |
Vicious Mind Weapons
Vicious Mind Weapon Options
Legend:
Monster/Enemy Elements:
- Earth
- Fire
- Wind
- Neutral
- Water
- Poison
- Holy
- Undead
- Shadow
- Ghost
Monster/Enemy Races:
- Demi-Human
- Demon
- Angel
- Brute
- Dragon
- Fish
- Undead
- Formless
- Insect
- Plant
Option Table:
Weapon | First Option | Second Option | Third Option |
Vicious Mind Rod [1] Vicious Mind Staff [1] | MATK +1~15% Magical damage to element enemies +1~20%. Healing Power +1~20% | Magical damage to boss enemies +1~20% Magical damage to normal enemies +1~20% Magical damage to race enemies +1~20% Pierces 1~30% MDEF of race enemies Pierces 1~30% MDEF of boss enemies Pierces 1~30% MDEF of normal enemies | Variable cast time -1~20% DEX +3~10 INT +3~10 MATK +1~50 After cast delay -1~20% Skill SP cost -1~10% |
Vicious Mind Fist [1] Vicious Mind Two-Handed Sword [1] Vicious Mind Lance [1] Vicious Mind Spear [1] Vicious Mind Katar [1] | Physical damage to element enemies +1~20% No weapon size penalty Indestructible Weapon property: Fire, Water, Wind, Earth, Shadow, Poison, or Holy ATK +1~15% | Physical damage to race enemies +1~20% Physical damage to boss enemies +1~20% Physical damage to normal enemies +1~20% Pierces 1~30% DEF of race enemies Pierces 1~30% of DEF of boss enemies Pierces 1~30% of DEF of normal enemies | CRIT +1~20 STR +3~10 AGI +3~10 LUK +3~10 ATK +1~50 ASPD +1~5% ASPD +1~5 Critical damage +1~20% |
Vicious Mind Book [1] Vicious Mind Dagger [1] Vicious Mind Huuma Shuriken [1] | ATK +1~15% Physical damage to element enemies +1~20%. No weapon size penalty Weapon property: Fire, Water, Wind, Earth, Shadow, Poison, or Holy | Physical damage to race enemies +1~20% Physical damage to boss enemies +1~20% Physical damage to normal enemies +1~20% Pierces 1~30% DEF of race enemies Pierces 1~30% of DEF of boss enemies Pierces 1~30% of DEF of normal enemies | Variable cast time -1~20% STR +3~10 AGI +3~10 INT +3~10 ATK +1~50 MATK +1~50 ASPD +1~5% ASPD +1~5 After cast delay -1~20% |
Vicious Mind Two-Handed Axe [1] Vicious Mind Mace [1] Vicious Mind Saber [1] | ATK +1~15% Physical damage to element enemies +1~20% No weapon size penalty Indestructible Weapon property: Fire, Water, Wind, Earth, Shadow, Poison, or Holy | Physical damage to race enemies +1~20% Physical damage to boss enemies +1~20% Physical damage to normal enemies +1~20% Pierces 1~30% DEF of race enemies Pierces 1~30% of DEF of boss enemies Pierces 1~30% of DEF of normal enemies | CRIT +1~20 STR +3~10 DEX +3~10 ATK +3~50 ASPD +1~5 Critical damage +1~20% Ranged damage +1~20% |
Vicious Mind Bow [1] Vicious Mind Violin [1] Vicious Mind Wire [1] Vicious Mind Revolver [1] | ATK +1~15% Physical damage to element enemies +1~20% No weapon size penalty Indestructible | Physical damage to race enemies +1~20% Physical damage to boss enemies +1~20% Physical damage to normal enemies +1~20% Pierces 1~30% DEF of race enemies Pierces 1~30% of DEF of boss enemies Pierces 1~30% of DEF of normal enemies | CRIT +1~20 AGI +3~10 DEX +3~10 LUK +3~10 ATK +1~50 ASPD +1~5 Ranged damage +1~20% Critical damage +1~20% |
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