Introduction

With the addition of Verus map from patch Episode 15.1: Phantasmagorika!, Mechanics have at long last receive new gears in the form of supplement, reinforced armor set, and also new pile bunker upgrades. These gears are equivalent to Mora gears for rangers and guillotine crosses.

 

Pile Bunker Update

Head to /navi verus04 65/112(click to copy) and talk to Ingrata A, and she will ask you to bring the following items:

  • Pile Bunker
  • 300 Dented Iron Plates
  • 15 Broken Engine
Item Description
Pile Bunker P Weapon ATK + 450
ATK + 5 every upgrade level of the item. Mechanic only.
Pile Bunker S [1] Weapon ATK + 400
ASPD + 1% per 2 upgrade levels of the item. Mechanic only.
Pile Bunker T [1] Weapon ATK + 400
Reduces the SP cost of skills by 1% every upgrade level of the item. Mechanic only.
Pile bunker upgrades.

Note: Pile Bunker P can be dropped by Charleston 3 in the instance.

Upgrade Parts

You can buy Upgrade Part – Plate for 3,999,999 zeny from Ingrata A. /navi verus04 65/112(click to copy)

Item Description
Upgrade Part – Plate DEF + 110, Reduces damage received from Small and Medium size enemies by 10%.
Indestructible.

If upgrade level is +7 or higher, reduces damage received from Large size enemies by 10%.

If upgrade level is +9 or higher, reduces damage received from Small and Medium size enemies by 5%.

Set Bonus: Upgrade Parts – Plate, Upgrade Parts – Engine, Upgrade Parts – Booster, Upgrade Parts – Gun Barrel; Arm Cannon damage + 50%.

Mechanic only.

Upgrade Parts – Plate can be slotted, it requires a +9 Upgrade Part – Plate and 300 Charleston Component and head over to Sue Wintergard. /navi verus04 76/114(click to copy)

Enchants and refine will be lost in the process keep that in mind.

the rest of the Upgrade Part Set can be bought with 10 Charleston Components each from Ingrata M. /navi verus04 69/109(click to copy)

Item Description
Upgrade Part – Engine [1] DEF + 25, Cast Delay – 10%

If upgrade level is +7 or higher, reduces damage received from Neutral property attacks by 10%.

If upgrade level is +9 or higher, Cast Delay – 10%

Set Bonus: Upgrade Parts – Plate, Upgrade Parts – Engine, Upgrade Parts – Booster, Upgrade Parts – Gun Barrel; Arm Cannon damage + 50%.

Mechanic only.
Upgrade Part – Booster [1] DEF + 23, Reduces the SP cost of Hover by 15.
If upgrade level is +7 or higher, reduces the SP cost of Acceleration by 20.

Set Bonus: Upgrade Parts – Plate, Upgrade Parts – Engine, Upgrade Parts – Booster, Upgrade Parts – Gun Barrel; Arm Cannon damage + 50%.

Mechanic only.
Upgrade Part – Gun Barrel [1] ATK + 4%
HIT + 10Knuckle Boost damage +25%.

Set Bonus: Upgrade Parts – Plate, Upgrade Parts – Engine, Upgrade Parts – Booster, Upgrade Parts – Gun Barrel; Arm Cannon damage + 50%.

Mechanic only.

Supplement Parts

You can buy Supplement Part STR for 3,999,999 zeny from Ingrata A. /navi verus04 65/112(click to copy)

Item Description
Supplement Part STR DEF + 80, ATK + 5%.
ATK + 1% every 4 upgrade levels of the item.

Set Bonus: Supplement Part AGI & Supplement Part STR; ATK + 30.

Set Bonus: Supplement Part VIT & Supplement Part STR; Axe Tornado damage +25%.

Set Bonus: Supplement Part DEX & Supplement Part STR; Axe Boomerang damage + 100%.

Mechanic only.

Upgrade Parts – Plate can be slotted, it requires a +9 STR Parts – Plate and 300 Charleston Component and head over to Sue Wintergard /navi verus04 76/114(click to copy)

Enchants and refine will be lost in the process keep that in mind.

the rest of the Supplement Set can be bought with 10 Charleston Components each from Ingrata M. /navi verus04 69/109(click to copy)

 

Item Description
Supplement Part CON [1] DEF + 20, Max HP + 6%.
Max HP + 1% every 2 upgrade levels of the item.

If upgrade level is +9 or higher, HP Recovery + 50%

Set Bonus: Supplement Part VIT & Supplement Part STR; Axe Tornado damage +25%.

Mechanic only.
Supplement Part AGI [1] DEF + 25, ASPD + 6%.
Max HP + 1% every 2 upgrade levels of the item.

If upgrade level is +4 or higher, ASPD + 1%.

Set Bonus: Supplement Part AGI & Supplement Part STR; ATK + 30.

Mechanic only.
Supplement Part DEX [1] Cast Delay – 10%.
Variable Casting Time – 10%.
Reduces the SP cost of skills by 10%.

Set Bonus: Supplement Part DEX & Supplement Part STR; Axe Boomerang damage + 100%. Reduces the cooldown of Axe Boomerang by 2 seconds.

Mechanic only.

Enchantments

You can enchant the Supplement and Upgrade sets via Ingrata D /navi verus04 69/115(click to copy)

Enchanting an item or resetting the enchants costs. 

1 Charleston Component and 100,000 zeny.

Same as Mora Enchanting

For armor, garment, and shoes, you can enchant them up to 3 times.

  • 4th slot has 100% success chance.
  • 3rd slot has chance of failure (resets all enchant if it fails),
  • 2nd slot has chance of failure (either reset enchant or the item breaks if it fails). 

Additional +9 grants additional enchantment options.

Items Enchants Possible +8 below Enchantment list option +9 Enchantment list options
(Regular Upgrade)
+9 Enchantment list options
(Superior Upgrade)
Upgrade Part – Booster [1] 3 STR / AGI / VIT / DEX / LUK 1~2,
Spell 1,
ASPD 1
STR / AGI / VIT / DEX / LUK 1~2,
Spell 1,
ASPD 1
STR / AGI / VIT / DEX / LUK 1~3,
Spell 1~2,
ASPD 1~2
Supplement Part AGI [1] 3 STR / AGI / VIT / DEX / LUK 1~2,
Spell 1,
ASPD 1
STR / AGI / VIT / DEX / LUK 1~2,
Spell 1,
ASPD 1
STR / AGI / VIT / DEX / LUK 1~3,
ASPD 1~2
Upgrade Part – Engine [1] 3 STR / AGI / VIT / DEX / LUK 1~2,
Expert Archer 1
STR / AGI / VIT / INT / DEX / LUK 1~2,
Expert Archer 1
STR / AGI / VIT / INT / DEX / LUK 1~3,
Expert Archer 1~3
Supplement Part CON [1] 3 STR / AGI / VIT / DEX / LUK 1~2,
Expert Archer 1
STR / AGI / VIT / INT / DEX / LUK 1~2,
Expert Archer 1
STR / AGI / VIT / INT / DEX / LUK 1~3,
Expert Archer 1~3
Upgrade Part – Plate 3 AGI / LUK 1~2,
ASPD 1~2,
Flee 1,3,6,12
Speed:
AGI / LUK 1~2,
ASPD 1~2,
Flee 1,3,6,12
Attack:
STR / DEX 1~3,
Fighting Spirit 1-3,
Expert Archer 1~3
Supplement Part STR 3 AGI / LUK 1~2,
ASPD 1~2,
Flee 1,3,6,12
Speed:
AGI / LUK 1~2,
ASPD 1~2,
Flee 1,3,6,12
Defense:
VIT 1~3,
MHP 1~3%,
Neutral Resist 1~3,
DEF 3~9
Upgrade Part – Gun Barrel [1] 2 STR / AGI / VIT / INT / DEX 1~2,
ASPD 1,
Spell 1
Supplement Part DEX [1] 2 STR / AGI / VIT / INT / DEX 1~2,
Spell 1~2

Weapon Enchantments

You can also enchant Pile Bunkers and other weapons dropped by Charleston.

For 15  Charleston Components you can buy Charleston Part(Melee) or Charleston Part(Range).

 

Weapons Enchant List Option
Melee Ranged
Pile Bunker 
Pile Bunker S [1]
Pile Bunker P [0]
Pile Bunker T [1]
Tornado Axe [1]
Gigantic Blade [1]
Robot’s Mechanical Arm [2]
1st Enchant
Weapon Property: 
Water
Earth
Fire
Wind
Holy
Shadow
Physical damage to “element” enemies +1~20%
Neutral
Water
Earth
Fire
Wind
Poison
Holy
Shadow
Ghost
Undead
Physical damage to “SIZE” enemies +1~20%
Small
Medium
Large
Critical damage +5~20%
ASPD +5~15%
HIT +1~15
CRIT +1~15%
ASPD +1
Remove size penalty
ATK +3~7% Ranged Damage +1~15%
2nd Enchant
Physical damage to “RACE” enemies +1~20%
Angel
Brute
Demi-Human
Demon
Dragon
Fish
Formless
Insect
Plant
Undead
Physical damage to Normal enemies +1~10%
Physical damage to Boss enemies +1~10%
Delay -1~5%

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