Introduction
The Royal Guard is highly skilled in both up-close combat and defense. They wear heavy armor, use a variety of weapons, and excel at confronting enemies head-on while ensuring the safety of their friends no matter the circumstances. What makes the Royal Guard really special is how well they’ve mastered the spear. They can deal massive damage to enemies and still keep their team safe by absorbing and reducing the impact of damage.
Renowned for safeguarding its party members through the use of Sacrifice, a Royal Guard can alternatively embrace a path of aggression by making full use of its spear-oriented skill set. While there exist numerous potential builds for a Royal Guard, this guide will focus solely on the popular Vanishing Point/Cannon Spear build.
Note: You may see abbreviations for Vanishing Point (VP) and Cannon Spear (CS)
Vanishing Point/ Cannon Spear
This build has been quite popular and common among Royal Guards since the dawn of the renewal era. With the introduction of jRO equipment like the imperial ring/feather, Royal Guards have discovered a new source of power that significantly boosts their damage output.
While Vanishing Point (VP) and Cannon Spear (CS) are more than capable of dealing destructive damage, players can also choose to acquire additional offensive skills like Overbrand and Pinpoint Attack to further enhance their offensive capabilities. Overbrand provides additional damage and AoE that can be useful when mobbing, while Pinpoint Attack deals critical damage regardless of the user’s crit rate.
Some additional info:
- Spear quicken is a must for this build, as it increases your ASPD which benefits in spamming vanishing point. Spear quicken also increases the damage of Overbrand skill.
Pierce Damage (ATK) = [{Base_Pierce_Damage + (Spear_Quicken_Lv × 50)} × (BaseLv ÷ 100)] % - You will need 188~193 ASPD to spam Vanishing Point efficiently.
- Greatly benefits from Shield Spell 1’s attack buff.
- Thanks to the attack buff from Shield Spell 1, we can achieve a high equipment attack (eATK) without requiring significant investment in flat ATK equipment. This makes gearing up easier. With that in mind, look for equipment and cards that enhance your range modifier, as well as increase damage against specific sizes and races.
- This build struggles against monsters that uses NPC_AGIUP. Luckily, we have some equipment that can help us get more hit rate and perfect hit. Pinpoint attack can also hit these monsters.
- Vanishing Point/Cannon Spear build will usually aim for 120 STR for the Temporal STR bonus.
- Using Inspiration skill will turn you into a demi-god, improving all of your stats for 90 seconds.
Stats
Sample Stat Build | ||
---|---|---|
STR 120 AGI 90-100 VIT 90-100 INT 1-20 DEX 90-120 LUK 1-40 |
Attack Speed Comparison
188 ASPD
193 ASPD
Skill Information
In this section, you will find the skills commonly used by Royal Guards who run the VP/CS build.
Vanishing Point
Attack long distance enemy that is within 7 cells. Increase Accuracy rate as skill level gets higher. Give additional damage depending on Bash level. Requires a spear to cast.
Level | Base Damage (ATK) | HIT Bonus | SP Cost |
1 | 50% | 3 | 20 |
2 | 100% | 6 | |
3 | 150% | 9 | |
4 | 200% | 12 | |
5 | 250% | 15 | |
6 | 300% | 18 | 25 |
7 | 350% | 21 | |
8 | 400% | 24 | |
9 | 450% | 27 | |
10 | 500% | 30 |
Cannon Spear
Attack all enemies in a straight line up to 11 cells (width 3 cells) from the caster. Increase Damage depending on caster’s STR. Must have spear equipped to cast.
Level | Base Damage (ATK) | SP Cost |
1 | 50% | 12 |
2 | 100% | 16 |
3 | 150% | 20 |
4 | 200% | 24 |
5 | 250% | 28 |
Overbrand
Draws a cross on the ground to cause Pierce Damage at a range of 6 cells infront and Swing Damage at a range of 6 cells left and right. Enemies that receive Swing Damage are knocked back. If targets are pushed into a wall or obstacles, they receive additional damage. Pierce Damage increases based on the caster’s Base Level and Spear Quicken and Swing Damage increases based on the caster’s Base Level and STR/DEX.
Level | Base Damage | Added Damage (ATK) | Knock Back | SP Cost | |
---|---|---|---|---|---|
Pierce (ATK) | Swing (ATK) | ||||
1 | 200% | 100% | 100% + Random(10%, 100%) | 3 | 20 |
2 | 400% | 200% | 200% + Random(10%, 100%) | 4 | 30 |
3 | 600% | 300% | 300% + Random(10%, 100%) | 5 | 40 |
4 | 800% | 400% | 400% + Random(10%, 100%) | 6 | 50 |
5 | 1,000% | 500% | 500% + Random(10%, 100%) | 7 | 60 |
Swing Damage (ATK) = [{Base_Swing_Damage + STR + DEX} × (BaseLv ÷ 100)] %
In a strict VP/CS build, acquiring Overbrand is entirely optional. Overbrand is an effective leveling skill due to its AoE.
Earth Drive
Brandish your shield to causing all targets in an area to receive Earth elemental damage. Targets hit will have their defense and attack speed reduced by 25%. The weight of your shield can increase the damage dealt.
Level | Base Damage (ATK) | Effect Duration | Area of Effect | Break Chance | Cooldown | SP Cost |
1 | (Shield Weight × 2)% | 3s | 3×3 | 1% | 7s | 52 |
2 | (Shield Weight × 3)% | 6s | 2% | 6s | 60 | |
3 | (Shield Weight × 4)% | 9s | 5×5 | 3% | 5s | 68 |
4 | (Shield Weight × 5)% | 12s | 4% | 4s | 76 | |
5 | (Shield Weight × 6)% | 15s | 7×7 | 5% | 3s | 84 |
This skill is quite useful as it can remove ground-based skills like Pneuma, Magnetic Earth, and others. Level 3 Earth Drive should suffice for now.
Pinpoint Attack
Quickly move close to the target and hit its vital point. Has a chance to cause different status change or other effect depending on the skill level used. The caster’s Agility can increase the damage. Deals critical damage regardless of the user’s crit rate.
Level | Base Damage (ATK) | Base Chance of Effect | Effect Applied |
---|---|---|---|
1 | 100% | 35% | Bleeding |
2 | 200% | 40% | Break Helm |
3 | 300% | 45% | Break Shield |
4 | 400% | 50% | Break Armor |
5 | 500% | 55% | Break Weapon |
Chance of Effect = [Base_Chance_of_Effect + {(AGI + BaseLv) ÷ 10}] %
Piety
Endows you or a party member and nearby party member’s armors with Holy element. Consumes 2 Holy Waters.
Level | Duration | SP Cost |
---|---|---|
1 | 60s | 40 |
2 | 80s | 45 |
3 | 100s | 50 |
4 | 120s | 55 |
5 | 140s | 60 |
Pretty useful if you don’t have access to Holy Armor scrolls.
Inspiration
Increases your accuracy, stats, attack and MaxHP. Costs 1% of your experience to cast. Consumes your HP and SP over time. 1% of your damage will be reflected back to you. The skill deactivates when your SP reaches 0. When the skill is active, you cannot use Banding or Prestige.
Level | Base ATK Increase | Base HIT Increase | Max HP Increase | HP Drain | SP Drain | Duration | Cooldown |
1 | 40 | 5 | 5% + 600 | 3.0% | 4.0% | 30s | 9m |
2 | 80 | 10 | 10% + 1,200 | 2.5% | 3.5% | 45s | 8m |
3 | 120 | 15 | 15% + 1,800 | 2.0% | 3.0% | 60s | 7m |
4 | 160 | 20 | 20% + 2,400 | 1.5% | 2.5% | 75s | 6m |
5 | 200 | 25 | 25% + 3,000 | 1.0% | 2.0% | 90s | 5m |
HIT Increase = Base_HIT_Increase + (JobLv ÷ 2)
All Stat Increase = (BaseLv ÷ 10) + (JobLv ÷ 5)
This skill is what makes Royal Guards feel like demigods in both PvP and PvE/PvM. The stat increases and immunity to specific status effects make this skill a must-have.
When Inspiration is active, it allows the Royal Guard to use Hesperus Lit and Ray of Genesis without the Banding requirement.
At max level (175), the EXP consumption will be 1m per cast instead of 1%.
Negative effects:
- Drains HP and SP throughout the duration of the skill.
- 1% of your damage done to a monster will be reflected back to you while the skill is active.
- Cancels buffs upon cast.
[collapse]
Immunity to the following debuffs:
- Bleeding
- Blind
- Body Painting
- Burning
- Chaos
- Crystallization
- Curse
- Deep Sleep
- Fear
- Freezing
- Frozen
- Guillotine Cross’ Poisons
- Poison
- Saturday Night Fever
- Shadow Chaser’s Masquerades
- Silence
- Sleep
- Stone
- Stun
Tip: If you need EXP, do the world bounty for nightmare clock tower in Aldebaran.
Prestige
Chance to completely evade damage from magic attacks while increasing physical defense. The magic evasion rate depends on your stats. Your defending Aura level influences the physical defense rate.
Level | Base DEF Increase | Base Dodge Chance | Duration | SP Cost |
1 | 15 | 1% | 30s | 75 |
2 | 30 | 2% | 45s | 80 |
3 | 45 | 3% | 60s | 85 |
4 | 60 | 4% | 75s | 90 |
5 | 75 | 5% | 90s | 95 |
Dodge Chance = [Base_Dodge_Chance + {(INT + LUK) × (SkillLv ÷ 20) × (BaseLv ÷ 200)}] %
Prestige is extremely useful when your inspiration is on cooldown or unavailable. This skill provides additional survivability through its defense increase and magic evasion.
Understanding the Shield Spells
Royal Guards have access to a skill called Shield Spell. This skill provides buffs or utilities to the Royal Guard based on the equipped shield.
The Shield Spell is divided into three groups: Shield’s defense, Shield’s magic defense, and Shield’s refine level. Each group is further divided into three random effects.
Shield Spell Level 1 (Shield’s defense)
- Spell 1 – This will inflict damage to all enemies around the user. The AoE depends on the shield’s defense.
3×3 for shields with 40 below defense.
5×5 for shields with 80~41 defense
7×7 for shields with 81 or above defense.
The damage is neutral and will push enemies hit 2 cells away from the caster. - Spell 2 – This will allow the Royal guard to reflect melee damage.
- Spell 3 – This one is what we’re looking for. Spell 3 will temporarily increase our equipment attack based on the shield’s base defense. For example, an Anemos Shield will provide 150 equipment attack and the buff will last for 7m 29s.
Shield Spell Level 2 (Shield’s magic defense)
- Spell 1– Similar to shield spell level 1’s spell 1, this will also inflict damage to enemies around the user, but this time, the damage will be holy property.
3×3 for shields with 3 below MDEF.
5×5 for shields with 4 to 5 MDEF.
7×7 for shields with 6 or above MDEF. - Spell 2 – This casts Lex Divina around the user. Duration of the status depends on the shield’s MDEF.
3×3 for shields with 3 below MDEF.
5×5 for shields with 4 to 5 MDEF.
7×7 for shields with 6 or above MDEF. - Spell 3 – Casts Magnificat to the user.
Shield Spell Level 3 (Shield’s refine level)
- Spell 1 – When the buff is up, any damage you inflict will cause armors to break at 100%. Very good spell if you’re into PVP/WoE. Buff’s duration depends on the shield’s refine level.
Duration = shieldRefineLevel × 30 - Spell 2 – A spell that increases physical defense and status resistance.
Defense Increase = ( baseLevel / 100 ) + ( shieldRefineLevel * 10 )
Status Resistance = [( totalLUK / 10) + ( shieldRefineLevel * 10 )]%
Duration = shieldRefineLevel × 30 - Spell 3 – Heals the user.
Heal = [(baseLevel / 10) + (shieldRefineLevel + 1)] %
Most of the time, Royal Guards without Inspiration skill will still get Shield Spell at level 1, mainly due to the equipment attack buff.
Sample Skill Build with Inspiration
Vanishing Point/Overbrand Equipment
Headgears:
Captain’s Hat [1]
A headgear that provides a 7% bonus modifier to range attacks, which synergizes with Captain’s Pipe.
Rideword Hat [1]
A suitable headgear option for novice players, offering a fair chance to drain HP/SP upon dealing damage.
Vanargandr Helm [1]
Comparable to the Rideword Hat, at +9 enhancement level, you’ll gain an extra 1% chance of draining HP/SP.
Cursed Book [1]
Another hat akin to the Rideword hat, obtainable by hunting Nightmare Ridewords in Nightmare Clock Tower.
Ancient Gold Deco [1]
A craftable headgear accessible through the Biolab Gear Exchange, albeit requiring a substantial amount of materials for creation. Alternatively, players have a chance to randomly obtain one by completing the Wolfchev’s Laboratory instance.
Lord of Death [1]
Utilize this item only if you don’t need additional ASPD but seek to increase damage output against bosses.
Catherina Von Blood [1]
This item is primarily intended for SP leeching purposes. If you’re still in the leveling process, acquiring this would be beneficial.
Pure White Marching Hat [1]
This item proves particularly valuable when facing formidable ghost monsters such as Fenrir, as it grants the user the ability to endow the ghost property, enhancing combat effectiveness.
White King Tiger Doll Hat
This headgear offers the user a chance to transform into the King of Tigers when dealing or receiving damage. While transformed, the user receives a significant equipment ATK boost, the magnitude of which is dictated by the headgear’s refinement level.
Tasty Strawberry Hat [1]
When paired with the Strawberry Decoration, this item grants a 30% range modifier bonus. It can be combined with either the Brooch of Hero set or the Imperial set, depending on your available gear.
Classical Feather Hat [1]
Another excellent option for this build, offering flat ATK per 2 refine levels, ATK%, range bonus, and increased attack speed.
General Helmet [1]
This item tends to be quite pricey, largely due to its popularity among dagger enthusiasts. However, when paired with a non-slotted or slotted Gungnir, it significantly enhances the damage of your Vanishing Point skill.
Decorative Hat of the Brave [1]
Arguably the best in slot for upper headgear, this item not only boosts ASPD and ranged damage, but also grants the user perfect hit, making it effective against monsters with abilities like Agility Up or Hallucination Walk.
Mid Headgears:
Improved Opera Masque
This middle headgear is easily crafted and provides a bonus of 5 ATK and MATK. For more information, visit Reno at Eden HQ.
Crimson Booster [1]
This item is valuable if you lack the Imperial Feather. Ensure to wear a Violet Halo to maximize its effectiveness. Additionally, it can offer additional elemental resistance, making it compatible with cards like Leib Olmai, among others.
Sunglasses or Geek Glasses
Only worn if you have a yacht and a mob scarf.
Crow Tengu Mask
An excellent option for Vanishing Point, as it offers damage to all sizes and a range bonus.
Sigrun Wing
A great middle headgear option for an additional +1 ASPD boost.
Imperial Feather
The optimal middle headgear choice for this build.
Low Headgear
Feather in Mouth
A relatively cheap option for more range bonus.
Captain’s Pipe
Should only be used if you are wearing the captain’s hat to maximize its effect.
Pink Angeling Balloon
Provides 200 HP and +1 ASPD.
Panda Balloon
Provides All stats +1 and +1 ASPD.
Poring Balloons
If you’re into PVM, more drop rate boost is needed to get that luxurious drop!
Miracle Blue Rose
It has a chance to cast level 1 Aspersio without requiring holy water, making it perfect for solo players who prefer not to spend KP on Aspersio scrolls.
Mob Scarf
Make sure you reach the stat quota and wear the sunglasses or geek glasses for its effect to work.
Young Leaf of World Tree(Str)
Must be worn along with Temporal STR Manteau and Overwhelm STR Armor to fully utilize its effect. It provides 110 flat ATK, 7% ACD reduction, and 10% melee physical damage if all refinement requirements are met.
Armor
Diabolus Armor [1]
A decent armor for people who are just starting out.
Bone Plate [1]
Same case with diabolus armor.
Hero Plate [1]
“The best armor for VP when worn with the Brooch of Hero. Ensure that the armor is highly refined to maximize the combo effect. This armor can be obtained from the Flame Basin instances
Excelion Suit
An item that arrived with Episode 15. This armor can be enchanted with reactors. Ideally, you’d want it with STR Reactor, ATK Reactor(s) or ASPD Reactor.
Murasaki Ito Odoshi
This item provides a ton of flat ATK and range bonus, making it a worthy choice for the build.
Overwhelm Str Armor [1]
A gacha item that provides ATK boost, DEF pierce, physical damage increase against demon and brute/beast monsters. At +11, it enhances your physical damage against wind and earth property monsters. Can also be enchanted (info here).
Pairs with Temporal STR Boots.
Garment
Bravery Bag [1]
A garment that provides significant stat bonuses when the stat requirements are fulfilled. This item is often preferred over the Fallen Angel Wing because of its superior stats, despite the Fallen Angel Wing offering more damage.
Fallen Angel Wing [1]
The maximum Expert Archer enchants on a Fallen Angel Wing will result in the highest damage output for skills like Vanishing Point and Cannon Spear.
Violet Halo [1]
Make sure to wear the Crimson Booster for its extra effect to work.
Phreeoni Wings [1]
Need more hit rate? Get this awesome utility garment.
Temporal Str Manteau [1]
If you’re no longer struggling to hit 193 ASPD, get this manteau with range damage, ATK%, or increase attack speed option. Enchanting details here.
Pairs with Temporal STR Boots.
Footwear
Vidar’s Boots
A quite easy to hunt gear that provides 9% HP/SP. A decent item for starters.
Predator Boots [1]
An item from the monster hunter event(?), at +9, this will give a huge amount of %ASPD.
Enhanced Variant Shoes [1] or Variant Shoes
Get this if you just want more HP.
Ancient Hero Boots [1]
It can be used with or without the Aquatic Spear, as the item also grants HP/SP per refine and flat FCT reduction.
Felock’s Boots
This item can be obtained by defeating Captain Felock in Airship Assault and needs to be refined to +9 to unlock its full potential.
Temporal STR Boots [0] or [1]
The ideal enchants would be Expert Archer for normal enchant and either Bear’s Power (Cannon Spear boost) or Lucky Day for special enchant.
Tip: Bear’s Power will activate frequently if you’re under the Inspiration buff, as the recoil damage is classified as a physical attack.
Weapons
Imperial Spear [1]
This weapon offers bonus damage to Vanishing Point and Cannon Spear. To maximize their damage output, players should also wear the Imperial Feather and Imperial Ring.
Aquatic Spear [2]
While the Imperial Set threatens its position as the best spear for the build, the Aquatic Spear can still shine when used in combination with a Brooch of Hero and Hero Plate. Can also be enchanted. Details here.
Gungnir/Gungnir [2]
Due to its perfect hit rate bonus, Gungnir becomes a favorable option for spamming VP against monsters with AGI UP. When combined with the General Helmet, Gungnir enhances your Vanishing Point damage by 7% for every 2 refinements.
Shields
Rosa Shield [1]
This is a decent starting shield. The Shield Spell Level 1 ATK effect proc will also grant 130 equipment attack if used in conjunction with this shield.
Cross Shield [1]
Another decent shield that provides 130 base defense.
Formless Shield of Earth etc. [1]
Provides specific resistances depending on the type of the shield. Also provides +2 ASPD at +7.
Shield of Death [1]
Must only be used if you’re wearing the Lord of Death headgear. Provides 150 equipment attack when used with shield spell level 1.
Anemos Shield [1]
Indestructible shield. Provides bonuses similar to a bravery bag. Provides 150 equipment attack when used with shield spell level 1.
Mad Bunny Shield [1]
If you plan to break the imperial set, this is one of the good offensive shields to go
Imperial Guard [1]
Part of the imperial feather set that will boost VP and CS damage by 20%
Shield of Phoenix [1]
A shield with 170 base defense, meaning it will give you 170 equipment attack with Shield Spell 1 attack buff.
Feather Shield [1]
A shield that provides after-cast delay reduction but comes with +50 ATK/MATK when upgraded to +8. ACD reduction isn’t really important for VP/CS build.
Cursed Knight’s Shield [1]
This shield provides a plethora of stats that is useable. Can also be enchanted and has a chance to become a Purified Knight’s Shield, or worse, Bloody Knight’s Shield.
Purified Knight’s Shield [1]
PKS or Purified Knight’s Shield is an upgraded version of Cursed Knight’s Shield. You can get this from enchanting CKS at a really low chance. PKS is also enchantable and comes with better enchantment table compared to CKS and BKS (Bloody Knight’s Shield).
Accessories
Bakonawa Agimat Tattoo
An item that provides 7% ATK to all classes and 10% ASPD. Quite cheap in the current market. Can also be crafted.
Sarah’s Left Earring & Sarah’s Right Earring
These accessories can be farmed in the Sarah vs Fenrir instance by just killing the gigantes. Must be enchanted with expert archer to see its potential.
Strawberry Decoration [1]
Must only be used with a tasty strawberry hat.
Physical Enhancer Ring [1]
This item already provides 5% ATK and still can be enchanted with more ATK% or ASPD%.
Imperial Ring [1]
2nd current best in slot for vanishing point and cannon spear.
Brooch of Hero [1]
Best in slot if worn with a hero plate.
Verus Core [1]
You may need this accessory for MVPs/monsters with AGI Up skill, perfect hit is a must against them.
Items that boost Vanishing Point & Cannon Spear directly
- Imperial Spear [1] – Increases damage VP & CS by 20%. Per 2 refine increases the damage of both skills by 3%
- Imperial Feather, Imperial Spear & Imperial Guard Set – Increases damage of both skills by 20%
- Imperial Ring & Imperial Spear Set – For every 2 refine level of Imperial Spear, increase damage of both skills by 20%.
- Hero Plate [1] – Increases damage of VP by 10%
- Brooch of Hero [1] & Hero Plate [1] Set – Increases damage of VP by 5% per refine of Hero Plate.
Ideal Cards to Use
Here are some cards you will normally see in this build.
Resistance against elemental, racial, and size attributes is also crucial. Therefore, if you find yourself facing a deadly MVP monster and possess cards and gear that can enhance your survivability, make sure to utilize them.
Useful Shadow Gear Sets
Shadow gears play a major role in enhancing your Royal Guard’s stats, so getting them is a must.
Below are examples of shadow gears that you can use:
Low-end Shadow Gears
High-end Shadow Gears
- Racial Penetration Weapon Shadow Set
- Almighty Shadow Earring / Almighty Shadow Pendant
- Blue Physical Shadow Set
- Maximum Mammoth (Armor, Shield, Shoes set)
As of January 18, 2024, ROGGH has received an update to its ASPD formula. It now mirrors kRO, making it more challenging to reach 193 ASPD. Obtaining the Blitz Shadow Set is crucial until we acquire shadow gear enchants.
Acquiring the penetration set will assist you in defeating monsters with high defense more easily. For instance, the Root of Corruption in OGH possesses a defense of 333. As a rule of thumb, if a monster has 200 defense, use penetration.
Consumables
These are the consumables that will enhance your Royal Guard. If you’re facing difficulties in reaching 193 ASPD, there are consumables available that provide a flat ASPD bonus to assist you.
- Almighty
- Infinity Drink
- Power Booster
- Red Booster
- Booster Wine
- Ultimate Cook (Does not stack with Almighty)
- Small/Medium Life Potion
- Elemental Proof Potions (Resist Fire/Water/Earth/Wind)
- Berserk Potion
- Enrich Celermine Juice
- Summer Perfume (ASPD)
- Elemental Converters
- AGI/Blessing scroll
Costume Stones
Costume stones also play a crucial role in enhancing your Royal Guard. Need that extra ASPD to hit 193? opt for an ASPD stone. The other options are geared towards increasing your damage or utility.
- ASPD Stone (Garment or Upper)
- Range Stone
- ATK% Stone
- Size Stone (Medium/Small/Large)
- HP/SP Absorb Stone
Royal Guard Stone Set
Royal Guard Stone (Garment) [Vanishing Point] damage +15%. Equip with Paladin Stone (Upper), Has 2% chance to absorb 1% of physical damage dealt to enemy as SP. Equip with Paladin Stone (Middle), [Cannon Spear] cooldown -0.5 seconds. Equip with Paladin Stone (Lower), [Vanishing Point] damage +15% additionally. |
Paladin Stone (Upper) For every 2 level of [Faith], Max HP +1%. |
Paladin Stone (Middle) For every 2 level of [Spear Mastery], ranged physical damage +1%. |
Paladin Stone (Lower) [Holy Cross] damage +20%. |
If you require additional attack speed and don’t need the SP leeching effect of the garment and upper stone combo, you can opt for the ASPD Upper Stone instead of the Paladin Stone (Upper).
Author’s Note:
I want to express my sincere thanks to iRO Wiki, Divine-Pride, and their contributors for generously sharing in-depth information about the game. However, I must clarify that I do not claim ownership over the content provided by them. Their efforts have greatly assisted in gathering the necessary information for compiling this guide and ensuring its accuracy.
If you believe that I have overlooked important details in this guide or if you have additional suggestions, please feel free to comment below.<3
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