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Official Ragnarok Online by Gravity Game Hub (gnjoy.asia)

In the latest update of ROGGH, a comprehensive skill revamp has been introduced, bringing exciting changes to the abilities of 1st, 2nd, and transcendent classes. Adventurers across the realms will discover enhanced and reimagined skills tailored to amplify their strengths and add strategic depth to their gameplay.

Below are the lists of skill changes for each class.

Magician

Fire Bolt
Attack enemies with fire bolt inflicting 100% MATK of Fire property magic damage.

MAX Lv: 10
Skill Form: Active
Property: Fire
Type: Magic
Target: 1 Enemy

[Lv 1]: 12sp, 1 Bolt
[Lv 2]: 14sp, 2 Bolts
[Lv 3]: 16sp, 3 Bolts
[Lv 4]: 18sp, 4 Bolts
[Lv 5]: 20sp, 5 Bolts
[Lv 6]: 22sp, 6 Bolts
[Lv 7]: 24sp, 7 Bolts
[Lv 8]: 26sp, 8 Bolts
[Lv 9]: 28sp, 9 Bolts
[Lv 10]: 30sp, 10 Bolts
Fixed casting is increased from 0.88 seconds to 1.2 seconds at level 10.

Variable casting is reduced from 3.52 seconds to 3.2 seconds at level 10.

Delay after skill is greatly reduced.
Cold Bolt
Attack enemies with cold bolt
inflicting 100% MATK of Water property magic damage.

MAX Lv: 10
Skill Form: Active
Property: Water
Type: Magic
Target: 1 Enemy

[Lv 1]: 12sp, 1 Bolt
[Lv 2]: 14sp, 2 Bolts
[Lv 3]: 16sp, 3 Bolts
[Lv 4]: 18sp, 4 Bolts
[Lv 5]: 20sp, 5 Bolts
[Lv 6]: 22sp, 6 Bolts
[Lv 7]: 24sp, 7 Bolts
[Lv 8]: 26sp, 8 Bolts
[Lv 9]: 28sp, 9 Bolts
[Lv 10]: 30sp, 10 Bolts
Fixed casting is increased from 0.88 seconds to 1.2 seconds at level 10.

Variable casting is reduced from 3.52 seconds to 3.2 seconds at level 10.

Delay after skill is greatly reduced.
Lightning Bolt
Attack enemies with lightning bolt
inflicting 100% MATK of Wind property magic damage.

MAX Lv: 10
Skill Form: Active
Property: Wind
Type: Magic
Target: 1 Enemy

[Lv 1]: 12sp, 1 Bolt
[Lv 2]: 14sp, 2 Bolts
[Lv 3]: 16sp, 3 Bolts
[Lv 4]: 18sp, 4 Bolts
[Lv 5]: 20sp, 5 Bolts
[Lv 6]: 22sp, 6 Bolts
[Lv 7]: 24sp, 7 Bolts
[Lv 8]: 26sp, 8 Bolts
[Lv 9]: 28sp, 9 Bolts
[Lv 10]: 30sp, 10 Bolts
Fixed casting is increased from 0.88 seconds to 1.2 seconds at level 10.

Variable casting is reduced from 3.52 seconds to 3.2 seconds at level 10.

Delay after skill is greatly reduced.
Thunder Storm
Summon a storm of lightning on a targeted area, inflicting 100% MATK of Wind property magic damage to enemies within 5 X 5 cell range.

MAX Lv: 10
Skill Requirement: Lightning Bolt 4
Skill Form: Active
Property: Wind
Type: Magic
Target: 1 cell on ground

[Lv 1]: 29sp, 1 Bolt
[Lv 2]: 34sp, 2 Bolts
[Lv 3]: 39sp, 3 Bolts
[Lv 4]: 44sp, 4 Bolts
[Lv 5]: 49sp, 5 Bolts
[Lv 6]: 54sp, 6 Bolts
[Lv 7]: 59sp, 7 Bolts
[Lv 8]: 64sp, 8 Bolts
[Lv 9]: 69sp, 9 Bolts
[Lv 10]: 74sp, 10 Bolts
Fixed casting is slightly reduced from 1.6 seconds to 1.5 seconds at level 10.

Variable casting is reduced from 6.4 seconds to 4.5 seconds at level 10.
Fire Ball
A fireball that deals fire-accelerated magic damage to the enemies in a 5X5 cell around it.
Damage is different in the center (3X3 cells) and Edge of it (5X5 cells).

MAX Lv: 10
Skill Requirement: Fire Bolt 4
Skill Form: Active
Property: Fire
Type: Magic
Target: 1 Enemy


[Lv 1]:Center: MATK 160%, Edge: MATK 120%
[Lv 2]:Center: MATK 180%, Edge: MATK 135%
[Lv 3]:Center: MATK 200%, Edge: MATK 150%
[Lv 4]:Center: MATK 220%, Edge: MATK 165%
[Lv 5]:Center: MATK 240%, Edge: MATK 180%
[Lv 6]:Center: MATK 260%, Edge: MATK 195%
[Lv 7]:Center: MATK 280%, Edge: MATK 210%
[Lv 8]:Center: MATK 300%, Edge: MATK 225%
[Lv 9]:Center: MATK 320%, Edge: MATK 240%
[Lv10]:Center: MATK 340%, Edge: MATK 255%
Fixed casting and variable casting for levels 1 to 5 are changed to 0.2 seconds/0.8 seconds respectively, the same as levels 6 to 10.

Delay after skill is reduced to 0.7 seconds regardless of skill level.
Soul Strike
Summoning the Ancient Holy Spirit and attacking the enemy directly
Inflict 100% MATK of Ghost property magic damage.
This skill inflicts additional damage against Undead property entities.

MAX Lv: 10
Skill Requirement: Napalm Beat 4
Skill Form: Active
Property: Ghost
Type: Magic
Target: 1 Enemy

[Lv 1] : ATK 1 time, damage to Undead +5%, SP Consumption: 18
[Lv 2] : ATK 1 time, damage to Undead +10%, SP Consumption: 14
[Lv 3] : ATK 2 times, damage to Undead +15%, SP Consumption: 24
[Lv 4] : ATK 2 times, damage to Undead +20%, SP Consumption: 20
[Lv 5] : ATK 3 times, damage to Undead +25%, SP Consumption: 30
[Lv 6] : ATK 3 times, damage to Undead +30%, SP Consumption: 26
[Lv 7] : ATK 4 times, damage to Undead +35%, SP Consumption: 36
[Lv 8] : ATK 4 times, damage to Undead +40%, SP Consumption: 32
[Lv 9] : ATK 5 times, damage to Undead +45%, SP Consumption: 42
[Lv10] : ATK 5 times, damage to Undead +50%, SP Consumption: 38
Delay after skill according to skill level is unified to 1.4 seconds (reduced from 2.5 seconds to 1.4 seconds at level 10).
Frost Diver
Inflict Water property magic damage, it has a chance of causes the target with [Status Effect : Frozen].
The Chance and Duration are affected by target’s magic defense and LUK.

MAX Lv : 10
Skill Requirement : Cold Bolt 5
Skill Form : Active
Type : Magic, Debuff
Target: 1 Enemy

[Lv 1] : MATK 110%, Frozen Chance: 38%
[Lv 2] : MATK 120%, Frozen Chance: 41%
[Lv 3] : MATK 130%, Frozen Chance: 44%
[Lv 4] : MATK 140%, Frozen Chance: 47%
[Lv 5] : MATK 150%, Frozen Chance: 50%
[Lv 6] : MATK 160%, Frozen Chance: 53%
[Lv 7] : MATK 170%, Frozen Chance: 56%
[Lv 8] : MATK 180%, Frozen Chance: 59%
[Lv 9] : MATK 190%, Frozen Chance: 62%
[Lv10] : MATK 200%, Frozen Chance: 65%
Delay after skill is reduced from 1.5 seconds to 0.5 seconds.

Wizard

Lord of Vermillion
 Calls forth destructive bolts from the skies upon a targeted location that will inflict Wind property magic damage every second to all enemies within 13 X 13 cell range. It has a chance of causes enemies with [Abnormal Status : Blind].
The chance of effect is reduced by the target’s resistance to abnormal status.

MAX Lv : 10
Skill Requirement : Thunder Storm 1, Jupitel Thunder 5
Skill Form : Active
Type : Magic
Target : 1 cell on ground
Description : Calls forth destructive bolts from the skies upon a targeted location that will inflict Wind property magic damage every second to all enemies within 13 X 13 cell range. It has a chance of causes enemies with [Abnormal Status : Blind].
The chance of effect is reduced by the target’s resistance to abnormal status.

[Lv 1] : MATK 500%, Blind Chance:15%
[Lv 2] : MATK 600%, Blind Chance:20%
[Lv 3] : MATK 700%, Blind Chance:25%
[Lv 4] : MATK 800%, Blind Chance:30%
[Lv 5] : MATK 900%, Blind Chance:35%
[Lv 6] : MATK 1000%, Blind Chance:40%
[Lv 7] : MATK 1100%, Blind Chance:45%
[Lv 8] : MATK 1200%, Blind Chance:50%
[Lv 9] : MATK 1300%, Blind Chance:55%
[Lv10] : MATK 1400%, Blind Chance:60%
Fixed casting of 1.68 seconds is decreased to 1.5 seconds at level 10.

Variable casting time reduced from 6.72 seconds to 4.5 seconds at level 10.

Delay after skill reduced from 5 seconds to 1 second.

Skill cooldown of 5 seconds is added.

The damage display has been altered, transitioning from 4sets of 10 hit attacks to a 1 set of 20 hit attacks.

Damage has been increased slightly.

Meteor Storm
Drop meteor that inflicting 125% MATK of Fire property magic damage each hit to all enemies within 13 X 13 cell range, and it has a chance of causes enemies with [Abnormal Status : Stun].
Each meteor has a 7 X 7 area. Skill level affects hits per meteor and the number of meteors.

MAX Lv : 10
Skill Requirement : Thunder Storm 1, Sightrasher 2
Skill Form : Active
Type : Magic
Target : 1 cell on ground

[Lv 1] : Meteors:2, Hits per Meteor:1time, Stun Chance: 3%
[Lv 2] : Meteors:3, Hits per Meteor:1time, Stun Chance: 6%
[Lv 3] : Meteors:3, Hits per Meteor:2times, Stun Chance: 9%
[Lv 4] : Meteors:4, Hits per Meteor:2times, Stun Chance:12%
[Lv 5] : Meteors:4, Hits per Meteor:3times, Stun Chance:15%
[Lv 6] : Meteors:5, Hits per Meteor:3times, Stun Chance:18%
[Lv 7] : Meteors:5, Hits per Meteor:4times, Stun Chance:21%
[Lv 8] : Meteors:6, Hits per Meteor:4times, Stun Chance:24%
[Lv 9] : Meteors:6, Hits per Meteor:5times, Stun Chance:27%
[Lv10] : Meteors:7, Hits per Meteor:5times, Stun Chance:30%
Fixed casting time reduced from 2.4 seconds to 1.5 seconds at level 10.

Variable casting time reduced from 9.6 seconds to 6.3 seconds at level 10.

Delay after skill has been reduced from 7 seconds to 1 second.

Skill cooldown of 7 seconds has been added.
Storm Gust
Summons a vicious blizzard upon a targeted location that will inflict Water property magic damage every half a second to all enemies within 11 X 11 cell range.
It lasts for 4.5s, hits every 0.45s and push them 2 cells backwards.
It has a chance of causes enemies with [Abnormal Status : Frozen], and frozen enemies will not take further damage from this skill.

MAX Lv : 10
Skill Requirement : Frost Diver 1, Jupitel Thunder 3
Skill Form : Active
Type : Magic
Target : 1 cell on ground

[Lv 1] : MATK 120% per 1time
[Lv 2] : MATK 170% per 1time
[Lv 3] : MATK 220% per 1time
[Lv 4] : MATK 270% per 1time
[Lv 5] : MATK 320% per 1time
[Lv 6] : MATK 370% per 1time
[Lv 7] : MATK 420% per 1time
[Lv 8] : MATK 470% per 1time
[Lv 9] : MATK 520% per 1time
[Lv10] : MATK 570% per 1time
Fixed casting time reduced from 2.4 seconds to 1.5 seconds at level 10.

Variable casting time reduced from 9.6 seconds to 6.3 seconds at level 10.

Delay after skill has been reduced from 5 seconds to 1 second.

6 seconds skill cooldown time has been added.
Jupitel Thunder
Fires a ball of crackling lightning at a single target that inflicts 100% MATK of WInd property magic damage each shock and pushes it backwards.
Skill level increases the number of hits inflicted.

MAX Lv : 10
Skill Requirement : Napalm Beat 1, Lightning Bolt 1
Skill Form : Active
Type : Magic
Target : 1 Enemy

[Lv 1] : Hits Inflicted: 3times
[Lv 2] : Hits Inflicted: 4times
[Lv 3] : Hits Inflicted: 5times
[Lv 4] : Hits Inflicted: 6times
[Lv 5] : Hits Inflicted: 7times
[Lv 6] : Hits Inflicted: 8times
[Lv 7] : Hits Inflicted: 9times
[Lv 8] : Hits Inflicted: 10times
[Lv 9] : Hits Inflicted: 11times
[Lv10] : Hits Inflicted: 12times
Fixed casting time reduced from 1.12 seconds to 0.5 seconds at level 10.

Variable casting time reduced from 4.48 seconds to 3.8 seconds at level 10.
Earth Spike
Commands the ground beneath a single target to rise into spikes, where each spike will 200% MATK of Earth property magic damage.
The number of consecutive hits increases with skill level.

MAX Lv : 5
Wizard Skill Requirement : Stone Curse 1
Sage Skill Requirement : Stone Curse 1, Seismic Weapon 1
Skill Form : Active
Type : Magic
Target : 1 Enemy

[Lv 1] : ATK 1 time

[Lv 2] : ATK 2 times

[Lv 3] : ATK 3 times

[Lv 4] : ATK 4 times

[Lv 5] : ATK 5 times
Fixed cast time increased from 0.56 seconds to 1.2 seconds at level 5.

Variable casting time increased from 2.24 seconds to 3.2 seconds at level 5.

After cast delay reduced from 1.8 seconds to 1.4 seconds at level 5.

Increased damage per hit from 100% to 200%.
Heaven’s Drive
Commands the ground in a targeted location to rise into spikes, where each series of spikes will inflict Earth property magic damage to all enemies within 5 X 5 area.
This skill is capable of hitting hidden enemies.

MAX Lv : 5
Wizard Skill Requirement : Earth Spike 3
Sage Skill Requirement : Earth Spike 1
Skill Form : Active
Type : Magic
Type : 1 cell on ground

[Lv 1] : MATK 125%
[Lv 2] : MATK 250%
[Lv 3] : MATK 375%
[Lv 4] : MATK 500%
[Lv 5] : MATK 625%
Fixed cast time will be slightly increased from 0.64 seconds to 0.8 seconds at level 5.

Variable casting time reduced from 3.2 seconds to 1.9 seconds at level 5.

After cast delay reducd from 1 second to 0.5 seconds at level 5.

High Wizard

Gravitational Field (Gravitation Field)
Amplifies the gravity in an area around the targeted location (5 X 5cells) to inflict Neutral magic damage rapidly.
Skill level increases the number of hits and user’s base level increases damage.

MAX Lv : 5
Skill Requirement : Quagmire 1, Stave Crasher 1, Mystical Amplification 10
Skill Form : Active
Type : Magic
Target : 1 cell on ground

[Lv 1] : MATK 50%, 10 Strikes
[Lv 2] : MATK 100%, 12 Strikes
[Lv 3] : MATK 150%, 14 Strikes
[Lv 4] : MATK 200%, 16 Strikes
[Lv 5] : MATK 250%, 18 Strikes
Fixed casting of 5 seconds is reduced to 1 second, and variable casting of 5 seconds is added.

Delay after skill is reduced from 9 seconds to 1 second.

Skill cooldown of 5 seconds is added, and SP consumption for levels 1 to 4 is changed.

Changes from fixed damage to non-attribute magic damage, and damage increases additionally depending on the caster’s base level.
Napalm Vulcan
Deliver multiple psychokinetic blows at 3 X 3 area around the target to inflict Ghost property magic damage with a low chance of causing a Curse status.
This skill’s level affects the number of strikes from Napalm Vulcan and caster’s base level increase skill damage.

MAX Lv : 5
Skill Requirement : Napalm Beat 5
Skill Form : Active
Type : Magic
Target: 1 Enemy

[Lv 1] : MATK 70%, 1 Strikes
[Lv 2] : MATK 140%, 2 Strikes
[Lv 3] : MATK 210%, 3 Strikes
[Lv 4] : MATK 280%, 4 Strikes
[Lv 5] : MATK 350%, 5 Strikes
The damage formula is changed, and damage increases additionally depending on the caster’s base level.

Damage is changed so that it is not distributed according to the number of targets within the range, and the delay of 1 second after the skill is reduced to 0.5 seconds.

Skill cooldown of 1 second is added.

Sage

Deluge
Consumes one blue gemstone, making 7 X 7 cells around the designated area into a deluge area.
Casts an area on the ground that amplifies all Water property attacks.
and increases the Max HP of all characters within its area of effect,
This skill acts as shallow water for skills Aqua Benedicta and Water Ball.
(When using waterball, Deluge’s range is reduced by the range of waterball.)
This skill cannot be cast on a cell currently affected by any floor skill or ground targeted skill.
Duration is (skill level) minutes.
Casting this skill, Whirlwind or Volcano while the buff is active will not incur a Gemstone cost.

MAX Lv : 5
Skill Requirement : Endow Tsunami 2
Skill Form : Active
Type : Installation
Target : 1 cell on ground

[Lv 1] : Damage(Water) +10%, Max HP + 5%
[Lv 2] : Damage(Water) +14%, Max HP + 9%
[Lv 3] : Damage(Water) +17%, Max HP +12%
[Lv 4] : Damage(Water) +19%, Max HP +14%
[Lv 5] : Damage(Water) +20%, Max HP +15%
Consumption catalyst changes from yellow gemstone to blue gemstone.
Whirlwind (Violent Gale)
Consumption of one blue gemstone, making 7 X 7 cells around the designated area into a whirlwind area.
Casts an area on the ground that amplifies all Wind property attacks.
and increases the flee rate of all characters within its area of effect,
This skill extends the duration of Fire Wall by 50%.
This skill cannot be cast on a cell currently affected by any floor skill or ground targeted skill.
Duration is (skill level) minutes. this skill, Deluge or Volcano while the buff is active will not incur a Gemstone cost.

MAX Lv : 5
Skill Requirement : Endow Tornado 2
Skill Form : Active
Type : Installation
Target : 1 cell on ground

[Lv 1] : Damage(Wind) +10%, FLEE+ 3
[Lv 2] : Damage(Wind) +14%, FLEE+ 6
[Lv 3] : Damage(Wind) +17%, FLEE+ 9
[Lv 4] : Damage(Wind) +19%, FLEE+12
[Lv 5] : Damage(Wind) +20%, FLEE+15
Consumption catalyst changes from yellow gemstone to blue gemstone.
Volcano
Consumption of one blue gemstone, making 7 X 7 cells around the designated area into a volcano area. Amplifies all Fire property attacks and increases the attack power of all characters within its area of effect.
Additionally increases ATK and MATK, this skill prevents the use of Ice Wall on the affected area. This skill cannot be cast on a cell currently affected by any floor skill or ground targeted skill.
Duration is (skill level) minutes. Casting this skill, Deluge or Whirlwind while the buff is active will not incur a Gemstone cost.

MAX Lv : 5
Skill Requirement : Endow Blaze 2
Skill Form : Active
Type : Installation
Target : 1 cell on ground

[Lv 1] : Damage(Fire) +10%, ATK/MATK +10[Lv 2] : Damage(Fire) +14%, ATK/MATK +15[Lv 3] : Damage(Fire) +17%, ATK/MATK +20[Lv 4] : Damage(Fire) +19%, ATK/MATK +25[Lv 5] : Damage(Fire) +20%, ATK/MATK +30
Consumption catalyst changes from yellow gemstone to blue gemstone.
Volcano’s damage increase effect is changed from an additive effect to an ATK/MATK increase effect.
Endow Tsunami (Frost Weapon)
Attempts to endow a single target’s weapon with the Water property temporarily. Each cast consumes 1 Indigo point.

MAX Lv : 5
Skill Requirement : Cold Bolt 1, Study 5
Skill Form : Active
Type : Supportive
Target: 1 Target

[Lv 1] : Duration:10min, Increase Water property Magic damage 1%
[Lv 2] : Duration:15min, Increase Water property Magic damage 2%
[Lv 3] : Duration:20min, Increase Water property Magic damage 3%
[Lv 4] : Duration:25min, Increase Water property Magic damage 4%
[Lv 5] : Duration:30min, Increase Water property Magic damage 5%
Fixed casting time reduced from 3 seconds to 1 second.1 second of variable casting is added.
Consumption catalyst changes to Indigo Point/Yellow Wish Point/Lime Green Point/Scarlet Point.
Magic damage increase effects are added for each attribute. The probability of skill use failure is removed, and the duration of levels 1 to 4 is changed.
Endow Tornado (Lightning Loader)
Attempts to endow a single target’s weapon with the Wind property temporarily. Each cast consumes 1 Yellow wish point.

MAX Lv : 5
Skill Requirement : Lightning Bolt 1, Study 5
Skill Form : Active
Type : Supportive
Target: 1 Target

[Lv 1] : Duration:10min, Increase Wind property Magic damage 1%
[Lv 2] : Duration:15min, Increase Wind property Magic damage 2%
[Lv 3] : Duration:20min, Increase Wind property Magic damage 3%
[Lv 4] : Duration:25min, Increase Wind property Magic damage 4%
[Lv 5] : Duration:30min, Increase Wind property Magic damage 5%
Fixed casting time reduced from 3 seconds to 1 second.1 second of variable casting is added.
Consumption catalyst changes to Indigo Point/Yellow Wish Point/Lime Green Point/Scarlet Point.
Magic damage increase effects are added for each attribute.
The probability of skill use failure is removed, and the duration of levels 1 to 4 is changed.
Endow Quake (Seismic Weapon)
Attempts to endow a single target’s weapon with the Earth property temporarily. Each cast consumes 1 Lime green point.

MAX Lv : 5
Skill Requirement : Stone Curse 1, Study 5
Skill Form : Active
Type : Supportive
Target: 1 Target

[Lv 1] : Duration:10min, Increase Earth property Magic damage 1%
[Lv 2] : Duration:15min, Increase Earth property Magic damage 2%
[Lv 3] : Duration:20min, Increase Earth property Magic damage 3%
[Lv 4] : Duration:25min, Increase Earth property Magic damage 4%
[Lv 5] : Duration:30min, Increase Earth property Magic damage 5%
Fixed casting time reduced from 3 seconds to 1 second.1 second of variable casting is added.
Consumption catalyst changes to Indigo Point/Yellow Wish Point/Lime Green Point/Scarlet Point.
Magic damage increase effects are added for each attribute.
The probability of skill use failure is removed, and the duration of levels 1 to 4 is changed.
Endow Blaze (Flame Launcher)
Attempts to endow a single target’s weapon with the Fire property temporarily. Each cast consumes 1 Scarlet point.

MAX Lv : 5
Skill Requirement : Firebolt 1, Study 5
Skill Form : Active
Type : Supportive
Target: 1 Target

[Lv 1] : Duration:10min, Increase Fire property Magic damage 1%.
[Lv 2] : Duration:15min, Increase Fire property Magic damage 2%.
[Lv 3] : Duration:20min, Increase Fire property Magic damage 3%.
[Lv 4] : Duration:25min, Increase Fire property Magic damage 4%.
[Lv 5] : Duration:30min, Increase Fire property Magic damage 5%.
Fixed casting time reduced from 3 seconds to 1 second.1 second of variable casting is added.
Consumption catalyst changes to Indigo Point/Yellow Wish Point/Lime Green Point/Scarlet Point.
Magic damage increase effects are added for each attribute.
The probability of skill use failure is removed, and the duration of levels 1 to 4 is changed.
Hindsight (Auto Spell)
Allows to autocast a spell while physically attacking enemies temporarily.Spells triggered by this skill only consume 2/3 of their SP Cost.they cannot be cast through this skill if they have not yet learned.

MAX Lv : 10
Skill Requirement : Free Cast 4
Skill Form : Active
Type : Supportive
Target: Caster Only

[Lv 1] : Chance of Autocast: 2%, Add Fire/Cold/Lightning Bolt
[Lv 2] : Chance of Autocast: 4%
[Lv 3] : Chance of Autocast: 6%
[Lv 4] : Chance of Autocast: 8%, Add Soul Strike/Fire ball
[Lv 5] : Chance of Autocast: 10%
[Lv 6] : Chance of Autocast: 12%
[Lv 7] : Chance of Autocast: 14%, Add Frost diver/Earth Spike
[Lv 8] : Chance of Autocast: 16%
[Lv 9] : Chance of Autocast: 18%
[Lv10] : Chance of Autocast: 20%, Add Thunder storm/Heaven’s Drive
The activation level is activated at half the skill level of the auto spell and is changed so that it is no longer activated at a random level value. (However, if the skill level of the selected magic is lower, it will be activated at the learned level.)
The activation probability will change. Depending on the skill level, the types of magic that can be selected will change as follows.

Level 1~3: Fire Bolt/Cold Bolt/Lightning Bolt
Level 4~6: Soul Strike/Fire Ball
Level 7~9: Earth Spike/Frost Diver
Level 10: Thunder Storm/Heaven’s Drive

Scholar

Foresight (Memorize)
Reduce cast time for a skill by
half for 5 casts. This skill is cancelled when caster dies, but otherwise it has no duration.
Foresight’s cast time, which is unaffected by
DEX is 5 seconds.

MAX Lv : 1
Skill Requirement: Study 5, Free Cast 5, Hindsight 1
Skill Form: Active
Type: Supportive
Target: Caster Only
Fixed casting time reduced from 5 seconds to 2.5 seconds.
Indulge
Consume an amount of HP equal to
10% of Max HP to restore an SP amount determined by the skill’s level.

MAX Lv : 5
Skill Requirement: Improved SP Recovery 1, Magic Rod 1
Skill Form : Active
Type : Supportive
Target: Caster Only

[Lv 1] : SP +10% of reduced HP
[Lv 2] : SP +20% of reduced HP
[Lv 3] : SP +30% of reduced HP
[Lv 4] : SP +40% of reduced HP
[Lv 5] : SP +50% of reduced HP
The delay after the skill changes from 1.8 seconds to 0.5 seconds at level 5.

Swordsman

Magnum Break
Consume 30 SP and inflict Fire property physical damage to all enemies in a 5 X 5 area around the user and push them 2 cells backward.
This skill also adds 20% Fire property damage to all attacks for 10 seconds.

MAX Lv : 10
Skill Requirement : Bash 5
Skill Form : Active
Type : Melee Physical Attack, Buff
Target : Cast Immediately

[Lv 1]:ATK 120%
[Lv 2]:ATK 140%
[Lv 3]:ATK 160%
[Lv 4]:ATK 180%
[Lv 5]:ATK 200%
[Lv 6]:ATK 220%
[Lv 7]:ATK 240%
[Lv 8]:ATK 260%
[Lv 9]:ATK 280%
[Lv10]:ATK 300%
Delay after skill is reduced from 2 seconds to 0.5 seconds.
Skill cooldown of 2 seconds is added.

Knight

Bowling Bash
Inflict physical attack damage twice to all enemies and push them backwards.
If attacked with two-hand sword, the number of attacks increases according to the number of enemy targets and targets surrounding them, and attacks up to 4 times.
The player cannot change weapons temporarily.

MAX Lv : 10
Skill Requirement : Bash 10, Magnum Break 3, Two-Handed Sword Mastery 5, Two Hand Quicken 10, Auto Counter 5
Skill Form : Active
Type : Melee Physical Attack
Target: 1 Enemy


[Lv 1] : ATK 140%
[Lv 2] : ATK 180%
[Lv 3] : ATK 220%
[Lv 4] : ATK 260%
[Lv 5] : ATK 300%
[Lv 6] : ATK 340%
[Lv 7] : ATK 380%
[Lv 8] : ATK 420%
[Lv 9] : ATK 460%
[Lv10] : ATK 500%
The activation logic has been improved, dealing damage twice to targets within a 5X5 range around the target and knocking them back.
Additionally, when used as a two-handed sword type weapon, it deals damage up to 4 times depending on the number of targets within the 5X5 range.
Casting delay is reduced, and skill cooldown of 1 second is added.
Brandish Spear
Spear Exclusive Skill.
This skill can be used when the user is mounted, Swings the equipped spear forward to a single target to inflict physical damage to all enemies in front of the user. Damage can be increased upon the user’s STR. The player cannot change weapons during this time.

MAX Lv : 10
Skill Requirement : Peco Peco Ride 1, Spear Stab 3
Skill Form : Active
Type : Ranged Physical Attack
Target: 1 Enemy

[Lv 1] : ATK 500%, Range: 5X2cell
[Lv 2] : ATK 600%, Range: 5X2cell
[Lv 3] : ATK 700%, Range: 5X2cel
l[Lv 4] : ATK 800%, Range: 5X3cell
[Lv 5] : ATK 900%, Range: 5X3cell
[Lv 6] : ATK 1000%, Range: 5X3cell
[Lv 7] : ATK 1100%, Range: 5X4cell
[Lv 8] : ATK 1200%, Range: 5X4cell
[Lv 9] : ATK 1300%, Range: 5X4cell
[Lv10] : ATK 1400%, Range: 5X5cell
Changes to inflict long-distance physical damage to targets within the range.
The damage formula is changed, and the damage is changed to increase additionally depending on the caster’s STR.
Casting delay is reduced, 0.5 seconds of delay after skill is added, and skill cooldown of 1 second is added.
SP consumption increases to 24.
Two Hand Quicken
Two Handed Sword Exclusive Skill.
Temporarily boosts attack speed, critical rate and HIT. The effect will be canceled when the caster removes the weapon or change to a non-Two-handed Sword class weapon.
This effect is also removed by Decrease AGI and Quagmire.

MAX Lv : 10
Skill Requirement : Two Handed Sword Mastery 1
Skill Form : Active
Type : Buff
Target : Caster

[Lv 1] : Duration : 30sec, CRIT + 3, HIT + 2
[Lv 2] : Duration : 60sec, CRIT + 4, HIT + 4
[Lv 3] : Duration : 90sec, CRIT + 5, HIT + 6
[Lv 4] : Duration :120sec, CRIT + 6, HIT + 8
[Lv 5] : Duration :150sec, CRIT + 7, HIT +10
[Lv 6] : Duration :180sec, CRIT + 8, HIT +12
[Lv 7] : Duration :210sec, CRIT + 9, HIT +14
[Lv 8] : Duration :240sec, CRIT +10, HIT +16
[Lv 9] : Duration :270sec, CRIT +11, HIT +18
[Lv10] : Duration :300sec, CRIT +12, HIT +20
Increased attack speed (delay after attack reduced by 10%) is added.
CRIT and HIT increase depending on skill level, and at level 10, CRIT + 12 and HIT + 20 increase.

Lord Knight

Clashing Spiral (Spiral Pierce)
Skewers a single target five times with a spiral technique, where each hit will inflict ranged physical damage.
The damage is greatly affected by the weight of the equipped weapon, make one enemy impossible to move for a second.
Damage increases as skill levels increase, but delay and casting time also increases. Only available with Spear or One-Handed Sword and Two-Handed Sword.

MAX Lv : 5
Skill Requirement : Spear Mastery 5, Pierce 5, Riding 1, Spear Stab 5
Skill Form : Active
Type : Ranged Physical Attack
Target: 1 Enemy

[Lv 1] : ATK 200%
[Lv 2] : ATK 250%
[Lv 3] : ATK 300%
[Lv 4] : ATK 350%
[Lv 5] : ATK 400%
Fixed casting is reduced from 0.5 seconds to 0.3 seconds at level 5.
Variable casting is reduced from 0.5 seconds to 0.25 seconds at level 5.
Delay after skill is reduced from 2 seconds to 1 second at level 5.
Damage correction value increases depending on size.
The damage formula per attack has been changed and increases from 350% to 400% at level 5.
Damage increases additionally depending on the caster’s level.
Aura Blade
Produces a special aura around the equipped weapon to strengthen its power temporarily.
Damage is affected by the caster’s base level.

MAX Lv : 5
Skill Requirement : Bash 5, Magnum Break 5, Two-Handed Sword Mastery 5
Skill Form : Active
Type : Buff
Target: Caster Only

[Lv 1] : Additional Damage : Base level X 4
[Lv 2] : Additional Damage : Base level X 5
[Lv 3] : Additional Damage : Base level X 6
[Lv 4] : Additional Damage : Base level X 7
[Lv 5] : Additional Damage : Base level X 8
The damage bonus is changed to increase depending on the caster’s base level.
Spear Dynamo (Concentration)
This skill also boosts attack power and Hit rate and endure effect at cost of physical defense.

MAX Lv : 5
Skill Requirement : Increase HP Recovery 5, Spear Mastery 5, Peco Peco Ride 1
Skill Form : Active
Type : Buff
Target: Caster Only

[Lv 1] : HIT +10, ATK + 7%, DEF – 7%
[Lv 2] : HIT +20, ATK + 9%, DEF – 9%
[Lv 3] : HIT +30, ATK +11%, DEF -11%
[Lv 4] : HIT +40, ATK +13%, DEF -13%
[Lv 5] : HIT +50, ATK +15%, DEF -15%
Changes will be made so that the effect is maintained even when equipment is removed or replaced.
The damage increase method changes from adding 25% damage based on level 5 to increasing ATK by 15%.
Defense reduction is reduced from 25% to 15% at level 5.
Duration increases from 45 seconds to 60 seconds at level 5.

Crusader

Grand Cross
Inflicts Special Holy property Magic Damage 1 to 3 times to all enemies in a cross-shaped area around the user.
Each cast drains 20% of the user’s current HP.
Cast Time cannot be interrupted.
All demon, undead race monsters become [Abnormal Status: Blind] except boss monsters.
The chance of Blind is reduced by the target’s resistance to abnormal status.

MAX Lv : 10
Skill Requirement : Faith 10, Holy Cross 6
Skill Form : Active
Type : Special(Magic)
Target : Cast Immediately

[Lv 1] : ATK, MATK 140%
[Lv 2] : ATK, MATK 180%
[Lv 3] : ATK, MATK 220%
[Lv 4] : ATK, MATK 260%
[Lv 5] : ATK, MATK 300%
[Lv 6] : ATK, MATK 340%
[Lv 7] : ATK, MATK 380%
[Lv 8] : ATK, MATK 420%
[Lv 9] : ATK, MATK 460%
[Lv10] : ATK, MATK 500%
Fixed casting time reduced from 1.5 seconds to 0.5 seconds.
Variable casting is reduced from 1.5 seconds to 1 second.
Delay after skill is reduced from 1.5 seconds to 0.5 seconds.Skill cooldown of 1 second is added.
Self damage is removed.
Shield Boomerang
Requires the user to have a shield equipped.
Hurls the equipped shield like a boomerang at a single target to inflict ranged physical damage.
The damage is affected by the equipped shield’s weight and upgrade level.

MAX Lv : 5
Skill Requirement : Smite 3
Skill Form : Active
Type : Ranged Physical Attack
Target: 1 Enemy

[Lv 1] : ATK 80%, Range: 3cells
[Lv 2] : ATK 160%, Range: 5cells
[Lv 3] : ATK 240%, Range: 7cells
[Lv 4] : ATK 320%, Range: 9cells
[Lv 5] : ATK 400%, Range: 11cells
The damage formula is changed.
Spear Quicken
Requires the user to have a Spear class weapons equipped.
Temporarily increases attack speed, critical hit rate and flee rate with Spear class weapons.
Duration, the chance of critical, and flee rate increase depending on skill level.
Switching to a different weapon or dismounting a spear will cancel this effect.

MAX Lv : 10
Skill Requirement : Spear Mastery 10
Skill Form : Active
Type : Supportive
Target: Caster Only

[Lv 1] : Duration: 30sec, CRIT+ 3, FLEE+ 2
[Lv 2] : Duration: 60sec, CRIT+ 6, FLEE+ 4
[Lv 3] : Duration: 90sec, CRIT+ 9, FLEE+ 6
[Lv 4] : Duration:120sec, CRIT+12, FLEE+ 8
[Lv 5] : Duration:150sec, CRIT+15, FLEE+10
[Lv 6] : Duration:180sec, CRIT+18, FLEE+12
[Lv 7] : Duration:210sec, CRIT+21, FLEE+14
[Lv 8] : Duration:240sec, CRIT+24, FLEE+16
[Lv 9] : Duration:270sec, CRIT+27, FLEE+18
[Lv10] : Duration:300sec, CRIT+30, FLEE+20
Increased attack speed (delay after attack reduced by 10%) is added.

Paladin

Rapid Smiting (Shield Chain)
This skill can only be used when a shield is equipped, attacks an enemy with the shield.
It is affected by the character’s hit rate, damage will further increase based on caster’s base level, shield refine level & weight.

MAX Lv : 5
Skill Requirement : Shield Boomerang 5
Skill Form : Active
Type : Ranged Physical Attack
Target: 1 Enemy

[Lv 1] : ATK 500% , HIT +20
[Lv 2] : ATK 700% , HIT +20
[Lv 3] : ATK 900% , HIT +20
[Lv 4] : ATK 1100%, HIT +20
[Lv 5] : ATK 1300% , HIT +20
The range increases from 4 cells to 11 cells at level 5.
The damage formula is changed, and the damage is changed to increase additionally depending on the caster’s base level.
Gloria Domini (Pressure)
Summon a massive crucifix to attack enemies, inflicting Holy property magic damage.

MAX Lv : 5
Skill Requirement : Endure 5, Faith 5, Smite 2
Skill Form : Active
Type : Magic
Target: 1 Enemy

[Lv 1] : MATK 650%
[Lv 2] : MATK 800%
[Lv 3] : MATK 950%
[Lv 4] : MATK 1100%
[Lv 5] : MATK 1250%
The target’s SP reduction effect is removed.
The skill effect has been changed from fixed damage to holy attribute magic damage.
Damage is changed to increase depending on the caster’s base level.
Variable casting is reduced from 1.6 seconds to 1 second, and delay after skill is reduced from 4 seconds to 1 second at level 5.

Acolyte

Blessing
Places a temporary buff on a single target that increases STR, DEX, INT and HIT. This skill also purges the target of Curse and Stone Curse statuses.
When versus Undead and Demon monsters, halves their STR, DEX and INT instead.

MAX Lv : 10
Skill Requirement : Divine Protection 5
Skill Form : Active
Type : Buff
Target: 1 Target

[Lv 1] : STR,INT,DEX+1,HIT+2, Duration: 60sec
[Lv 2] : STR,INT,DEX+2,HIT+4, Duration: 80sec
[Lv 3] : STR,INT,DEX+3,HIT+6, Duration:100sec
[Lv 4] : STR,INT,DEX+4,HIT+8, Duration:120sec
[Lv 5] : STR,INT,DEX+5,HIT+10, Duration:140sec
[Lv 6] : STR,INT,DEX+6,HIT+12, Duration:160sec
[Lv 7] : STR,INT,DEX+7,HIT+14, Duration:180sec
[Lv 8] : STR,INT,DEX+8,HIT+16, Duration:200sec
[Lv 9] : STR,INT,DEX+9,HIT+18, Duration:220sec
[Lv10] : STR,INT,DEX+10,HIT+20, Duration:240sec
The effect of additionally increasing HIT is added according to the skill level, and also applies to the additional increase according to the job level of the Archbishop’s Clementia skill.
Increase Agility
Places a temporary buff on a single target that increases AGI, ASPD and Movement Speed. Each cast consumes 15 HP additionally.
When use this skill to the target affected by [Status Effect: Decrease agility], the status will be removed and increases agility is applied.

MAX Lv : 10
Skill Requirement : Heal 3
Skill Form : Active
Type : Buff
Target: 1 Target

[Lv 1] : AGI+3, ASPD: +1%, Duration: 60sec
[Lv 2] : AGI+4, ASPD: +2%, Duration: 80sec
[Lv 3] : AGI+5, ASPD: +3%, Duration:100sec
[Lv 4] : AGI+6, ASPD: +4%, Duration:120sec
[Lv 5] : AGI+7, ASPD: +5%, Duration:140sec
[Lv 6] : AGI+8, ASPD: +6%, Duration:160sec
[Lv 7] : AGI+9, ASPD: +7%, Duration:180sec
[Lv 8] : AGI+10, ASPD: +8%, Duration:200sec
[Lv 9] : AGI+11, ASPD: +9%, Duration:220sec
[Lv10] : AGI+12, ASPD: +10%, Duration:240sec
Depending on the skill level, an increased attack speed (reduced delay after attack) effect is added.
Angelus
Increase VIT DEF and Max HP on the user and all party members in the screen.

MAX Lv : 10
Skill Requirement : Divine Protection 3
Skill Form : Active
Type : Buff
Target : Cast Immediately

[Lv 1] : VIT DEF+ 5%, HP+ 50, Duration: 30sec
[Lv 2] : VIT DEF+10%, HP+100, Duration: 60sec
[Lv 3] : VIT DEF+15%, HP+150, Duration: 90sec
[Lv 4] : VIT DEF+20%, HP+200, Duration:120sec
[Lv 5] : VIT DEF+25%, HP+250, Duration:150sec
[Lv 6] : VIT DEF+30%, HP+300, Duration:180sec
[Lv 7] : VIT DEF+35%, HP+350, Duration:210sec
[Lv 8] : VIT DEF+40%, HP+400, Duration:240sec
[Lv 9] : VIT DEF+45%, HP+450, Duration:270sec
[Lv10] : VIT DEF+50%, HP+500, Duration:300sec
An effect is added to increase the target’s Max HP depending on the skill level.
Holy Light
Consumes 15 SP and inflicts 125% Holy property Magic Damage to a single target.
This skill immediately knocks Kyrie Eleison off when used on another player, even if it misses.

Skill Requirement : Completed Quest
Skill Form : Active
Type : Magic
Target: 1 Enemy
Fixed casting and variable casting are reduced by 50%.

Priest

Magnus Exorcismus
Consuming 1 Blue Gemstone, makes a big cross.
Each wave will inflict several hits of 100% MATK of Holy property magic damage every 3 seconds.
Inflict 130% MATK of Holy property magic instead when attacking Demon/Undead monster, Shadow/Undead property enemies.

MAX Lv : 10
Skill Requirement : Turn Undead 3, Lex Aeterna 1, Safety Wall 1
Skill Form : Active
Type : Magic
Target : 1 cell on ground

[Lv 1] : Number of consecutive hits: 1time, Duration: 4sec
[Lv 2] : Number of consecutive hits: 2times, Duration: 5sec
[Lv 3] : Number of consecutive hits: 3times, Duration: 6sec
[Lv 4] : Number of consecutive hits: 4times, Duration: 7sec
[Lv 5] : Number of consecutive hits: 5times, Duration: 8sec
[Lv 6] : Number of consecutive hits: 6times, Duration: 9sec
[Lv 7] : Number of consecutive hits: 7times, Duration:10sec
[Lv 8] : Number of consecutive hits: 8times, Duration:11sec
[Lv 9] : Number of consecutive hits: 9times, Duration:12sec
[Lv10] : Number of consecutive hits:10times, Duration:13sec
Fixed casting time reduced from 3 seconds to 1 second.
Variable casting time is reduced from 12 seconds to 4 seconds.
Delay after skill is reduced from 1.5 seconds to 1 second.
Skill cooldown of 6 seconds is added.It will be changed so that it can inflict damage to all targets, andthe damage given to demon type/immortal type/dark attribute/immortal attribute targets will be increased.
Mace Mastery
Enhances attack (Weapon Mastery) with Mace class weapons, and damages per skill level are added to the physical damage.

MAX Lv : 10
Skill Form : Passive

[Lv 1] : Damage +3, CRIT + 1
[Lv 2] : Damage +6, CRIT + 2
[Lv 3] : Damage +9, CRIT + 3
[Lv 4] : Damage +12, CRIT + 4
[Lv 5] : Damage +15, CRIT + 5
[Lv 6] : Damage +18, CRIT + 6
[Lv 7] : Damage +21, CRIT + 7
[Lv 8] : Damage +24, CRIT + 8
[Lv 9] : Damage +27, CRIT + 9
[Lv10] : Damage +30, CRIT +10
The effect of increasing CRIT per skill level has been added, increasing CRIT + 10 based on level 10.
Suffragium
Blesses for another person.
Decrease variable cast time on the user and all party members around the user for 60s.

MAX Lv : 3
Skill Requirement : Impositio Manus 2
Skill Form : Active
Type : Buff
Target: Caster Only

[Lv 1] : 10% reduction in variable cast time
[Lv 2] : 15% reduction in variable cast time
[Lv 3] : 20% reduction in variable cast time
Changed to reduce variable casting of surrounding party members, including yourself, for an unlimited amount of time.
Fixed casting time of 0.5 seconds is added, and variable casting time of 1 second is added.
The delay after the skill is reduced from 2 seconds to 1 second, and a 30 second skill cooldown is added.
Impositio Manus
Blesses a single target’s weapon to increase its attack power for one minute.
Increase ATK, MATK on the user and all party members around the user for 120s.

MAX Lv : 5
Skill Form : Active
Type : Buff
Target: Caster Only

[Lv 1] : ATK/MATK + 5
[Lv 2] : ATK/MATK +10
[Lv 3] : ATK/MATK +15
[Lv 4] : ATK/MATK +20
[Lv 5] : ATK/MATK +25
Increases ATK and MATK of yourself and surrounding party members.
Fixed casting time of 0.5 seconds is added, and variable casting time of 1 second is added.
The delay after the skill is reduced from 3 seconds to 1 second, and a 30 second skill cooldown is added.

High Priest

Assumptio
With the angel’s blessing, the target’s defense increase for a certain period of time, the amount of healing received will also increase.

MAX Lv : 5
Skill Requirement : Angelus 1, Increase SP Recovery 3, Impositio Manus 3
Skill Form : Active
Type : Buff
Target: 1 Target

[Lv 1] : DEF + 50, Received heal amount + 2%, Duration 20sec
[Lv 2] : DEF +100, Received heal amount + 4%, Duration 40sec
[Lv 3] : DEF +150, Received heal amount + 6%, Duration 60sec
[Lv 4] : DEF +200, Received heal amount + 8%, Duration 80sec
[Lv 5] : DEF +250, Received heal amount +10%, Duration 100sec
Delay after skill is reduced from 1.5 seconds to 0.5 seconds at level 5.
The effect of the skill has been changed, giving the target an effect that increases equipment defense for the duration and an effect that the target receives.
Gives an effect of increasing heal recovery.
Changed so that it can be used in conjunction with Kyrie Eleison.
Basilica
Enhances casters by accepting the power of sanctuary temporarily.
Increases Holy property magic damage and increase physical damage to Shadow/Undead property enemies for a duration.

MAX Lv: 5
Skill Requirement : Gloria 2, Increases SP Recovery 1, Kyrie Eleison 3
Skill Form : Active
Type : Supportive
Target : Cast Immediately

[Lv 1] : Magic damage + 3%, Physical damage + 5%
[Lv 2] : Magic damage + 6%, Physical damage +10%
[Lv 3] : Magic damage + 9%, Physical damage +15%
[Lv 4] : Magic damage +12%, Physical damage +20%
[Lv 5] : Magic damage +15%, Physical damage +25%
Fixed casting is reduced from 9 seconds to 1 second at level 5, and variable casting of 3 seconds is added.
The delay after the skill is reduced from 6 seconds to 1 second at level 5, and a 30 second skill cooldown is added.
SP consumption is reduced from 120 to 80 at level 5.
The effect of the skill has been changed to increase holy attribute magic damage to the self for the duration and to dark attribute/immortal attribute enemies.
Gives an increase in physical damage.

Monk

Raging Trifecta Blow (Triple Attack)
Each cast has a 30% chance to inflict one bundle of 3 hits.
There’s a delay time (0.3s) for cast Raging Quadruple Blow after casting Raging Trifecta Blow.

MAX Lv : 10
Skill Requirement : Flee (Skill) 5
Skill Form : Passive

[Lv 1] : ATK 120%
[Lv 2] : ATK 140%
[Lv 3] : ATK 160%
[Lv 4] : ATK 180%
[Lv 5] : ATK 200%
[Lv 6] : ATK 220%
[Lv 7] : ATK 240%
[Lv 8] : ATK 260%
[Lv 9] : ATK 280%
[Lv10] : ATK 300%
The activation probability is fixed at 30% regardless of skill level.
Raging Quadruple Blow (Chain Combo)
This skill can only be used immediately after Raging Trifecta Blow.
Inflicts four hits while spinning the current target.
When used as a knuckle weapon, it hits the enemy 6 times with double damage.
If learned Raging Thrust, there’s a delay time (0.3s) for cast Raging Thrust after casting Raging Quadruple Blow.

MAX Lv : 5
Skill Requirement : Raging Trifecta Blow 5
Skill Form : Active
Type : Melee Physical Attack
Target: 1 Enemy

[Lv 1] : ATK 300%, SP Consumption: 5
[Lv 2] : ATK 350%, SP Consumption: 6
[Lv 3] : ATK 400%, SP Consumption: 7
[Lv 4] : ATK 450%, SP Consumption: 8
[Lv 5] : ATK 500%, SP Consumption: 9
When used as a knuckle-type weapon, damage increases and SP consumption decreases.
Raging Thrust (Combo Finish)
This skill can only be used immediately after Raging Quadruple Blow.
Performs a brutal, finishing strike at the current target. Each cast uses a Spirit Sphere.
Damage is further increased by caster’s STR.
If learned Guillotine Fist, there’s a delay time (0.3) for casting Guillotine Fist.
This skill can be followed up with Chain Crush Combo, Glacier Fist or Guillotine Fist if the user is in Fury status and has 1 Spirit Spheres after this skill.

MAX Lv : 5
Skill Requirement : Raging Quadruple Blow 3
Skill Form : Active
Type : Melee Physical Attack
Target: 1 Enemy

[Lv 1] : ATK 600%, SP Consumption: 3
[Lv 2] : ATK 750%, SP Consumption: 4
[Lv 3] : ATK 900%, SP Consumption: 5
[Lv 4] : ATK 1050%, SP Consumption: 6
[Lv 5] : ATK 1200%, SP Consumption: 7
The damage formula is changed, and damage increases additionally depending on the caster’s STR.
SP consumption is reduced.
Guillotine Fist (Asura Strike)
Requires the user to be in Fury status.
Consumes all of your remaining SP, and inflict massive piercing physical damage to the target based on the amount of SP consumed.
After the execution of this skill, the user will not be able to restore SP for 3 seconds.

MAX Lv : 5
Skill Requirement : Fury 3, Throw Spirit Sphere 3
Skill Form : Active
Type : Special Physical Attack
Target : 1 Enemy
When used in combo, it is changed so that it can be used when there is more than 1 remaining spirit sphere.
When casting, if there are 6 or more balloons, the damage increases by approximately 100%.
After use, the time during which SP cannot be recovered is reduced from 10 seconds to 3 seconds.
Root (Blade Stop)
Catch the target attacking you and stop the caster and target for 10 seconds consuming 10 SP and 1 Summoned Spirit Sphere.When one of the two becomes incapable of fighting, the other one can move.When the skill level increases, some skill attacks while holding the target become possible.When used on boss monsters, the casting time is reduced.

MAX Lv : 5
Skill Requirement : Flee (Skill) 5Skill Form : Active
Type : Debuff
Target: 1 Enemy

[Lv 1] : skill unavailable[Lv 2] : Throw Sprit Sphere available
[Lv 3] : Occult Impaction available
[Lv 4] : Raging Quadruple Blow available
[Lv 5] : Guillotine Fist availableTo use Guillotine Fist there must be at least one spirit sphere and in Fury status.
The effect duration is changed to 10 seconds.It can also be used on boss-type monsters, and when used on boss-type monsters, the effect duration is changed to 2 seconds.
Occult Impaction (Infiltration)
Strikes inside a single target with a psychic impact.
inflict piercing physical damage in proportion with the target’s defense.
The higher the target’s equipment defense, the more damage it has.
Damage of skill itself is increased by 50% when using in Root status.

MAX Lv : 5
Skill Requirement : Summon Spirit Sphere 5
Skill Form : Active
Type : Special Physical Attack
Target: 1 Enemy

[Lv 1] : ATK 100%, SP Consumption: 10
[Lv 2] : ATK 200%, SP Consumption: 14
[Lv 3] : ATK 300%, SP Consumption: 17
[Lv 4] : ATK 400%, SP Consumption: 19
[Lv 5] : ATK 500%, SP Consumption: 20
Damage increases slightly, and when used on a target caught with the Root skill, damage increases.
Throw Spirit Sphere (Finger Offensive)
Throws the Spirit Spheres at a single target that will inflict ranged physical damage.
Damage of skill itself is increased by 50% when using in Root status.

MAX Lv : 5
Skill Requirement : Occult Impaction 3
Skill Form : Active
Type : Ranged Physical Attack
Target: 1 Enemy

[Lv 1] : ATK 800%
[Lv 2] : ATK 1000%
[Lv 3] : ATK 1200%
[Lv 4] : ATK 1400%
[Lv 5] : ATK 1600%
Changed to consume 1 spirit sphere regardless of skill level.
The damage increases, and when used on a target caught with the Root skill, the damage is changed to increase.
Fixed casting and variable casting are changed to 0.5 seconds each regardless of skill level.
Spiritual Sphere Absorption
Absorbs all Spirit Spheres the user/target has to regain 7 SP per sphere, consuming 5 SP.
regains 7 SP per sphere. In PvP, Guild battle, it is available to absorb the spirit sphere of another monk.
Versus monsters, each cast has a 20% chance to regain SP equal to twice the target’s level.
This skill does not work for boss monsters or guardians.

MAX Lv : 1
Skill Requirement : Summon Spirit Sphere 5
Skill Form : Active
Type : Supportive
Target: 1 Target
Fixed casting time reduced from 1 second to 0.5 seconds.
Variable casting is removed.

Champion

Zen (Dangerous Soul Collect)
Summon 5 Spirit Spheres at one time.

MAX Lv : 1
Skill Requirement : Fury 5
Skill Form : Active
Type : Supportive
Target : Cast Immediately
Fixed casting is reduced from 2 seconds to 1 second, and skill cooldown of 1 second is added.
Raging Palm Strike
Strike an enemy using the palms, pushing back the enemy and causing damage, which is determined by the skill’s level, after 1 second delay.
This skill can only be used during the Fury status.

MAX Lv : 5
Skill Requirement : Iron Fists 7, Summon Spirit Sphere 5
Skill Form : Active
Type : Melee Physical Attack
Target: 1 Enemy

[Lv 1] : ATK 200%
[Lv 2] : ATK 400%
[Lv 3] : ATK 600%
[Lv 4] : ATK 800%
[Lv 5] : ATK 1000%
The damage formula is changed, and the damage is changed to increase additionally depending on the caster’s STR and base level.
Glacier Fist
A combo skill that can be cast
after using Raging Quadruple Blow. An enemy hit
by this skill is immobilized for a short period
of time. Each cast requires 1 Spirit Sphere.

MAX Lv : 5
Skill Requirement : Iron Fists 5, Raging Trifecta Blow 5, Raging Thrust 3
Skill Form : Active
Type : Melee Physical Attack
Target: 1 Enemy

[Lv 1] : ATK 650%, Freezing Chance 20%
[Lv 2] : ATK 800%, Freezing Chance 30%
[Lv 3] : ATK 950%, Freezing Chance 40%
[Lv 4] : ATK 1100%, Freezing Chance 50%
[Lv 5] : ATK 1250%, Freezing Chance 60%
The damage formula is changed, and the damage is changed to increase additionally depending on the caster’s base level.
Chain Crush Combo
A combo skill that can be cast
after using Raging Thrust. Glacier Fist cannot
be used after this skill, although it can be
followed up with Guillotine Fist.
Each cast requires 1 Spirit Spheres.

MAX Lv : 10
Skill Requirement : Iron Fists 5, Summon Spirit Sphere 5, Glacier Fist 2
Skill Form : Active
Type : Melee Physical Attack
Target: 1 Enemy

[Lv 1] : ATK 200%
[Lv 2] : ATK 400%
[Lv 3] : ATK 600%
[Lv 4] : ATK 800%
[Lv 5] : ATK 1000%
[Lv 6] : ATK 1200%
[Lv 7] : ATK 1400%
[Lv 8] : ATK 1600%
[Lv 9] : ATK 1800%
[Lv10] : ATK 2000%
Consumption spheres changed from 2 to 1.The damage formula is changed, and the damage is changed to increase additionally depending on the caster’s base level.

Thief

Assassin

Sonic Blow
Katar Exclusive Skill.
Directs a flurry of rapid slices with the equipped katar at a single target while spinning it to inflict physical damage.
It has a chance of causes the target with [Abnormal Status: Stun].
The chance of stun is reduced by the target’s resistance to abnormal status.
When target HP is less than 50%, damage is increased by 50%.

MAX Lv : 10
Skill Requirement : Katar Matery 4
Skill Form : Active
Type : Melee Physical Attack
Target: 1 Enemy

[Lv 1] : ATK 300%, Stun Chance: 12%
[Lv 2] : ATK 400%, Stun Chance: 14%
[Lv 3] : ATK 500%, Stun Chance: 16%
[Lv 4] : ATK 600%, Stun Chance: 18%
[Lv 5] : ATK 700%, Stun Chance: 20%
[Lv 6] : ATK 800%, Stun Chance: 22%
[Lv 7] : ATK 900%, Stun Chance: 24%
[Lv 8] : ATK 1000%, Stun Chance: 26%
[Lv 9] : ATK 1100%, Stun Chance: 28%
[Lv10] : ATK 1200%, Stun Chance: 30%
Forced attack motion has been removed.
Damage will be increased, and for targets with less than 50% remaining HP, damage will be increased by 50%.
Skill cooldown of 1 second is added.
Venom Splasher
Attaches a dangerous toxin onto a single target which causes a venomous explosion afterwards.
inflicting physical damage to all enemies around the target and causes the target with [Abnormal Status: Poison].
The chance of Poison is reduced by the target’s resistance to abnormal status.

MAX Lv : 10
Skill Requirement : Poison React 5, Venom Dust 5
Skill Form : Active
Type : Melee Physical Attack
Target: 1 Enemy

[Lv 1] : ATK 500%, Explosion delay time: 11sec
[Lv 2] : ATK 600%, Explosion delay time: 10sec
[Lv 3] : ATK 700%, Explosion delay time: 9sec
[Lv 4] : ATK 800%, Explosion delay time: 8sec
[Lv 5] : ATK 900%, Explosion delay time: 7sec
[Lv 6] : ATK 1000%, Explosion delay time: 6sec
[Lv 7] : ATK 1100%, Explosion delay time: 5sec
[Lv 8] : ATK 1200%, Explosion delay time: 4sec
[Lv 9] : ATK 1300%, Explosion delay time: 3sec
[Lv10] : ATK 1400%, Explosion delay time: 2sec
Skill cooldown is reduced from 12 seconds to 2 seconds at level 10.
Red gemstone consumption is removed, and damage is slightly increased.

Assassin Cross

Meteor Assault
Damage all enemies in a 5*5 cell
area around the caster with the chance of
causing statuses such as Stun, Blind or Bleeding.
The damage is increased by caster’s base level.

MAX Lv : 10
Skill Requirement : Katar Mastery 5, Righthand Mastery 3, Sonic Blow 5, Soul Destroyer 1
Skill Form : Active
Type : Melee Physical Attack
Target : Cast Immediately

[Lv 1] : ATK 320%
[Lv 2] : ATK 440%
[Lv 3] : ATK 560%
[Lv 4] : ATK 680%
[Lv 5] : ATK 800%
[Lv 6] : ATK 920%
[Lv 7] : ATK 1040%
[Lv 8] : ATK 1160%
[Lv 9] : ATK 1280%
[Lv10] : ATK 1400%
The delay of 0.5 seconds after the skill is removed, and the skill cooldown of 0.5 seconds is added.
The damage formula is changed, and damage increases additionally depending on the caster’s STR and base level.
Enchant Deadly Poison
Enchant a weapon with deadly poison to enhance its damage and poison targets by chance, causing the target’s HP to
dramatically decrease for the poison’s duration.
Each cast requires 1 Poison Bottle.

MAX Lv : 5
Skill Requirement : Create Deadly Poison 1
Skill Form : Active
Type : Buff
Target: Caster Only
When used, the damage reduction of Cross Impact, Counter Slash, Soul Breaker, and Sonic Blow by 50% has been removed.
Increased weapon damage is reduced from 400% to 300%.
The delay of 2 seconds after the skill is removed, and the skill cooldown of 2 seconds is added.
Duration increases from 60 seconds to 120 seconds at level 5.

Rogue

Sightless Mind (Raid)
This skill can only be used with Hiding active.
Hiding is canceled afterwards. It has a chance of causes them with [Abnormal Status: Blind] or [Abnormal Status: Stun].
Enemies struck with this skill will take 30% more damage for 10 seconds .
However Boss class monsters will only take 15% more damage.
The chance of Stun/Blind is reduced by the target’s resistance to abnormal status.

MAX Lv : 5
Skill Requirement : Stalk 2, Back Stab 2
Skill Form : Active
Type : Melee Physical Attack
Target : Cast Immediately

[Lv 1] : ATK 200%, Blind and Stun chance: 13%
[Lv 2] : ATK 350%, Blind and Stun chance: 16%
[Lv 3] : ATK 500%, Blind and Stun chance: 19%
[Lv 4] : ATK 650%, Blind and Stun chance: 22%
[Lv 5] : ATK 800%, Blind and Stun chance: 25%
SP consumption is reduced to 15.
Damage is increased, and gives the effect of increasing damage received by 30% for 10 seconds to targets hit by a Raid (15% for boss-type monsters)
Back Stab
Attack from the other side of the target, causing a physical attack damage.
The damage is reduced by half when the bow is mounted, and the damage occurs twice when the dagger is mounted.
Enhances hit rate upon skill level.

MAX Lv : 10
Skill Requirement : Mug 4
Skill Form : Active
Type : Supportive
Target: 1 Enemy

[Lv 1] : ATK 340%, with Bow ATK 170%
[Lv 2] : ATK 380%, with Bow ATK 190%
[Lv 3] : ATK 420%, with Bow ATK 210%
[Lv 4] : ATK 460%, with Bow ATK 230%
[Lv 5] : ATK 500%, with Bow ATK 250%
[Lv 6] : ATK 540%, with Bow ATK 270%
[Lv 7] : ATK 580%, with Bow ATK 290%
[Lv 8] : ATK 620%, with Bow ATK 310%
[Lv 9] : ATK 660%, with Bow ATK 330%
[Lv10] : ATK 700%, with Bow ATK 350%
The method of use has been changed to move to the opposite side of the target and cause damage, and it has been changed so that it cannot be used in Hide state.
When cast with a dagger-type weapon, damage is doubled.Accuracy correction effect is added depending on skill level.
Skill cooldown of 0.5 seconds is added.
Intimidate (Plagiarism)
Attack speed increases with skill level,
Enables to use the last skill that was inflicted by the enemy (excluding monster-exclusive skills)
Skill level affects the maximum level of the plagiarized skill that the user can obtain.
It cannot exceed the maximum level of this skill.
Special effects such as items that affect the skill tree or bring the level of learning cannot be used.
Expanded Classes, Transcendent Classes and 3rd Classes skills can’t be plagiarized.

MAX Lv : 10
Skill Requirement : Snatch 5
Skill Form : Passive

[Lv 1] : Lv. 1 Able to memorize, ASPD +1%
[Lv 2] : Lv. 2 Able to memorize, ASPD +2%
[Lv 3] : Lv. 3 Able to memorize, ASPD +3%
[Lv 4] : Lv. 4 Able to memorize, ASPD +4%
[Lv 5] : Lv. 5 Able to memorize, ASPD +5%
[Lv 6] : Lv. 6 Able to memorize, ASPD +6%
[Lv 7] : Lv. 7 Able to memorize, ASPD +7%
[Lv 8] : Lv. 8 Able to memorize, ASPD +8%
[Lv 9] : Lv. 9 Able to memorize, ASPD +9%
[Lv10] : Lv.10 Able to memorize, ASPD +10%
Depending on the skill level, the effect of increasing ASPD (decrease delay after attack) is added.

Merchant

Crazy Uproar
Consumes 8 SP and shouts loudly to gain energy.
Increase STR +4 and ATK +30 for yourself and party members on the screen for 5 minutes.

Skill Requirement: Completed Quest
Skill Form: Active
Type : Buff
Target: Cast Immediately
Fixed casting time of 0.3 seconds and variable casting time of 1 second are added, and the STR of you and nearby party members increases by 4 and ATK by 30.
Changed to increase.
Skill cooldown of 30 seconds is added.

Blacksmith

Adrenaline Rush
Axe, Mace Exclusive Skill.
During the duration, increases the attack speed of caster and party members who use axe and mace weapons. If the target is a Blacksmith, the attack speed increases even more.

MAX Lv : 5
Skill Requirement : Hammerfall 2
Skill Form : Active
Type : Buff
Target: Caster and all party members

[Lv 1] : Duration : 30sec, HIT + 8
[Lv 2] : Duration : 60sec, HIT +11
[Lv 3] : Duration : 90sec, HIT +14
[Lv 4] : Duration : 120sec, HIT +17
[Lv 5] : Duration : 150sec, HIT +20
Increased attack speed (delay after attack reduced by 10%) is added.
HIT increases depending on skill level, and at level 5, HIT + 20 increases.
Power Thrust (Over Thrust)
Increase physical damage dealt by caster and nearby party members.
Damage increases as the skill level to physical damage. The increase in caster and the party members is different.

MAX Lv: 5
Skill Requirement: Adrenaline Rush 3
Skill Form : Active
Type : Buff
Target : Caster and all party members

[Lv 1] : Caster +5%, Party member +5%
[Lv 2] : Caster +10%, Party member +5%
[Lv 3] : Caster +15%, Party member +10%
[Lv 4] : Caster +20%, Party member +10%
[Lv 5] : Caster +25%, Party member +15%
Weapon destruction chance is removed.
The amount of additional damage received by party members increases.

Whitesmith

Maximum Power-Thrust (Overthrust Max)
Increase caster’s weapon damage by spending a certain amount of zeny.
Cannot be activated to anyone beside the caster.

MAX Lv : 5
Skill Requirement : Power Thrust 5
Skill Form : Active
Type : Buff
Target: Caster Only

[Lv 1] : Damage : 20%, Zeny Amount : 3000z
[Lv 2] : Damage : 40%, Zeny Amount : 3500z
[Lv 3] : Damage : 60% , Zeny Amount : 4000z
[Lv 4] : Damage : 80% , Zeny Amount : 4500z
[Lv 5] : Damage :100% , Zeny Amount : 5000z
Weapon destruction chance is removed.

Alchemist

Demonstration
Throws a Fire bottle at a targeted location that will inflict Fire property melee physical damage every half a second to all enemies within 3X3 cell.
Enemies will not be knock backed when hit by fire that created by Demonstration, and it has a chance of breaking enemies’ equipped weapon.
Damage per attack is increased according to skill level of the Potion Research.

MAX Lv : 5
Skill Requirement : Prepare Potion 4
Skill Form : Active
Type : Melee Physical Attack
Target : 1 cell on ground

[Lv 1] : Duration: 40sec, Destruction Chance : 3%
[Lv 2] : Duration: 45sec, Destruction Chance : 6%
[Lv 3] : Duration: 50sec, Destruction Chance : 9%
[Lv 4] : Duration: 55sec, Destruction Chance :12%
[Lv 5] : Duration: 60sec, Destruction Chance :15%
Weapon destruction probability increases.
Changes from special physical damage type to general melee physical damage type.
The damage formula is changed, and damage increases additionally depending on the skill level of the running potion acquired.
Acid Terror
Throws a Acid Bottle at a single target that will inflict ranged physical damage. It has a chance of casues the target with [Abnormal Status: Bleeding] or breaking its equipped armor
As skill levels increase, chances of breaking armor or causing Bleeding also increased.
Damage is increased according to skill level of the Potion Research. The chance of Bleeding is reduced by the target’s resistance to abnormal status.

MAX Lv : 5
Skill Requirement : Prepare Potion 5
Skill Form : Active
Type : Ranged Physical Attack
Target: 1 Enemy

[Lv 1] : ATK 200%, Destruction Chance: 5%, Bleeding chance: 3%
[Lv 2] : ATK 400%, Destruction Chance:15%, Bleeding chance: 6%
[Lv 3] : ATK 600%, Destruction Chance:25%, Bleeding chance: 9%
[Lv 4] : ATK 800%, Destruction Chance:35%, Bleeding chance:12%
[Lv 5] : ATK 1000%, Destruction Chance:45%, Bleeding chance:15%
Increases the chance of armor destruction.
Changes from special long-distance physical damage type to general long-distance physical damage type.
The damage formula is changed, and damage increases additionally depending on the skill level of the running potion acquired.

Archer

Hunter

Land Mine
Consumes 1 Trap item and set a trap that triggers an explosion within 3X3 cell when an enemy steps on it.
The trap will inflicting Earth property special damage. Damage increases upon skill level, caster’s base level, DEX and INT.
The untapped trap is uninstalled and returned as Trap item after the operating time.

MAX Lv : 5
Skill Form : Active
Type : Installation
Target : 1 cell on ground

[Lv 1] : Operating time:200sec
[Lv 2] : Operating time:160sec
[Lv 3] : Operating time:120sec
[Lv 4] : Operating time: 80sec
[Lv 5] : Operating time: 40sec
Fixed casting time reduced from 1 second to 0.3 seconds.
Variable casting time of 0.5 seconds is added.
Claymore Trap
Consumes 2 Trap item and set a trap that triggers an explosion within 5X5 cell when an enemy steps on it.
The trap will inflicting Fire property special damage
Claymore traps can be directly attacked and blown up.

MAX Lv : 5
Skill Requirement : Blast Mine 1, Shockwave Trap 1
Skill Form : Active
Type : Installation
Target : 1 cell on ground

[Lv 1] : Operating time: 20sec
[Lv 2] : Operating time: 40sec
[Lv 3] : Operating time: 60sec
[Lv 4] : Operating time: 80sec
[Lv 5] : Operating time:100sec
Fixed casting time reduced from 1 second to 0.3 seconds.
Variable casting time of 0.5 seconds is added.
Blast Mine
Consumes 2 Trap item and set a trap that will explode within 3X3 cell after the trap duration expires or when an enemy steps on it.
The trap will inflicting Wind property special damage to all enemies within its area of effect.
Blast Mine can be moved by arbitrary attack before the end of the operating time.

MAX Lv : 5
Skill Requirement : Sandman 1, Land Mine 1, Freezing Trap 1
Skill Form : Active
Type : Installation
Target : 1 cell on ground

[Lv 1] : Operating time:25sec
[Lv 2] : Operating time:20sec
[Lv 3] : Operating time:15sec
[Lv 4] : Operating time:10sec
[Lv 5] : Operating time: 5sec
Fixed casting time reduced from 1 second to 0.3 seconds.
Variable casting time of 0.5 seconds is added.
Blitz Beat
Commands the Falcon to dive at a single target and strike repeatedly to inflict damage to all enemies in a 3X3 area around the target.
Falcon damage increases with owner’s AGI and DEX.
Furthermore, Falcon has a chance to attack the target automatically upon inflicting ranged physical damage, chance will be increased with owner’s LUK
Falcon has a range equal to 3 cells added to the range of Vulture’s Eye skill learned by the caster.

MAX Lv : 5
Skill Requirement : Falconry Mastery 1
Skill Form : Active
Type : Special Physical Attack
Target: 1 Enemy

[Lv 1] : Number of consecutive hits: 1times, SP Consumption: 10
[Lv 2] : Number of consecutive hits: 2times, SP Consumption: 13
[Lv 3] : Number of consecutive hits: 3times, SP Consumption: 16
[Lv 4] : Number of consecutive hits: 4times, SP Consumption: 19
[Lv 5] : Number of consecutive hits: 5times, SP Consumption: 22
The damage formula has been changed so that damage increases depending on the caster’s AGI and DEX.
When Auto Blitz Beat is activated, the damage distribution effect is removed.

Sniper

Focused Arrow Strike (Sharpshooting)
Shoot an arrow with incredible might directly towards a targeted spot, greatly damaging any enemies in its path. This can be a high chance as Critical Attack.
The range is 9 cells.

MAX Lv : 5
Skill Requirement : Double Strafe 5, Improve Concentration 10
Skill Form : Active
Type : Ranged Physical Attack
Target: 1 Enemy

[Lv 1] : ATK 350%
[Lv 2] : ATK 550%
[Lv 3] : ATK 750%
[Lv 4] : ATK 950%
[Lv 5] : ATK 1150%
The delay after the skill changes from 1.5 seconds to 0.5 seconds.
Fixed casting and variable casting are changed from 1 second to 0.5 seconds.
The probability of being triggered as a critical is increased, and the damage formula has been changed so that damage increases depending on the caster’s base level.
Changed to increase further.
Damage amplification calculation has been changed.
Falcon Assault
Command Falcon to attack an
enemy with numerous strikes.
Damage is increased by Skill level and the caster’s base level.

MAX Lv : 5
Skill Form : Active
Type : Special Ranged Attack
Target: 1 Enemy
Skill Requirement : Vulture’s Eye 5, Falconry Mastery 1, Blitz Beat 5, Steel Crow 3
Damage amplification calculation has been changed.
The delay after the skill is greatly reduced from 3 seconds to 0.5 seconds.

Bard

Melody Strike (Musical Strike)
Can only be used when the instrument is equipped.
Fire a powerful arrow using the equipped Instrument, inflicting ranged physical damage to the target 2 times.
It will be affected by the property of equipped arrow.

MAX Lv : 5
Skill Requirement : Musical Lesson 3
Skill Form : Active
Type : Ranged Physical Attack
Target: 1 Enemy

[Lv 1] : ATK 150% X 2
[Lv 2] : ATK 190% X 2
[Lv 3] : ATK 230% X 2
[Lv 4] : ATK 270% X 2
[Lv 5] : ATK 310% X 2
Variable casting is reduced from 1.5 seconds to 0.5 seconds.
A delay of 0.3 seconds is added after the skill.
Damage increases.
Musical Lesson
By intensive performance practice, learn how to use the instrument effectively and mental strength will improved.
Max SP always increases and ATK, Attack Speed increases only with intruments.

MAX Lv : 10
Skill Form : Passive

[Lv 1] : Instrument Bonus +3, ASPD +1%, Max SP +1%
[Lv 2] : Instrument Bonus +6, ASPD +2% Max SP +2%
[Lv 3] : Instrument Bonus +9, ASPD +3%, Max SP +3%
[Lv 4] : Instrument Bonus +12, ASPD +4%, Max SP +4%
[Lv 5] : Instrument Bonus +15, ASPD +5%, Max SP +5%
[Lv 6] : Instrument Bonus +18, ASPD +6%, Max SP +6%
[Lv 7] : Instrument Bonus +21, ASPD +7%, Max SP +7%
[Lv 8] : Instrument Bonus +24, ASPD +8%, Max SP +8%
[Lv 9] : Instrument Bonus +27, ASPD +9%, Max SP +9%
[Lv 10] : Instrument Bonus +30, ASPD +10%, Max SP +10%
Increase attack speed (reduce delay after attack) and MSP% increase effect are added.
Unbarring Octave (Frost Joker)
Has a chance of causes all enemies on screen with [Abnormal Status: Frozen]
Skill level affects Frozen chance.
Bard’s party members have a low probability of being Frozen, and in PVP they have a chance of leaving all players Frozen.
The chance of Frozen is reduced by the target’s resistance to abnormal status.

MAX Lv : 5
Skill Requirement : Encore 1
Skill Form : Active
Type : Debuff
Target: Caster Only

[Lv 1] : Frozen chance: 20%
[Lv 2] : Frozen chance: 25%
[Lv 3] : Frozen chance: 30%
[Lv 4] : Frozen chance: 35%
[Lv 5] : Frozen chance: 40%
Skill cooldown of 4 seconds is added.
Delay after skill is reduced from 4 seconds to 0.3 seconds.
Unchained Serenade (Dissonance)
Using sound waves and inflict Neutral property damage to eneimes within a 9 X 9 cell range
Damage increases as the caster’s job level increases.
It does not overlap with other playing skills and can only be used when the instrument is mounted.
This skill can only be used in PVP / Siege Mode.

MAX Lv : 5
Skill Requirement : Amp 1, Musical Lesson 1
Skill Form : Active
Type : Instrument Skill
Target: 9 X 9 cells around the caster

[Lv 1] : MATK 150%
[Lv 2] : MATK 190%
[Lv 3] : MATK 230%
[Lv 4] : MATK 270%
[Lv 5] : MATK 310%
Inflicts non-attribute magic damage to targets in a 9×9 range around you.
Damage increases additionally depending on the caster’s job level.
This skill can only be used in PvP-enabled areas.
Magic Strings (A Poem of Bragi)
Reduce Variable Cast Time (VCT) and delay after skill of caster and party members within 31 X 31 cell range during the duration.
It does not overlap with other playing skills and can only be used when the instrument is mounted.

MAX Lv : 10
Skill Requirement : Unchained Serenade 3
Skill Form : Active
Type : Instrument Skill
Target: 31 X 31 cells around the caster

[Lv 1] : Variable Cast Time -2%, delay after skill -3%
[Lv 2] : Variable Cast Time -4%, delay after skill -6%
[Lv 3] : Variable Cast Time -6%, delay after skill -9%
[Lv 4] : Variable Cast Time -8%, delay after skill -12%
[Lv 5] : Variable Cast Time -10%, delay after skill -15%
[Lv 6] : Variable Cast Time -12%, delay after skill -18%
[Lv 7] : Variable Cast Time -14%, delay after skill -21%
[Lv 8] : Variable Cast Time -16%, delay after skill -24%
[Lv 9] : Variable Cast Time -18%, delay after skill -27%
[Lv10] : Variable Cast Time -20%, delay after skill -30%
Applies variable casting reduction and post-skill delay reduction effects to yourself and party members within your screen (31X31).
Impressive Riff (Assassin Cross of Sunset)
Increase ASPD of caster and party members within 31 X 31 cell range during the duration.
It does not overlap with other playing skills and can only be used when the instrument is mounted.

MAX Lv : 10
Skill Requirement : Unchained Serenade 3
Skill Form : Active
Type : Instrument Skill
Target: 31 X 31 cells around the caster

[Lv 1] : Increase ASPD(Reduction of delay after atk: 1%)
[Lv 2] : Increase ASPD(Reduction of delay after atk: 3%)
[Lv 3] : Increase ASPD(Reduction of delay after atk: 5%)
[Lv 4] : Increase ASPD(Reduction of delay after atk: 7%)
[Lv 5] : Increase ASPD(Reduction of delay after atk: 9%)
[Lv 6] : Increase ASPD(Reduction of delay after atk: 10%)
[Lv 7] : Increase ASPD(Reduction of delay after atk: 13%)
[Lv 8] : Increase ASPD(Reduction of delay after atk: 15%)
[Lv 9] : Increase ASPD(Reduction of delay after atk: 17%)
[Lv10] : Increase ASPD(Reduction of delay after atk: 20%)
Gives increased attack speed (reduced delay after attack) to yourself and party members within your screen (31X31).
Song of Lutie (The Apple of Idun)
Increase Max HP(MHP) and received heal amount of caster and party members within 31 X 31 cell range during the duration.
It does not overlap with other playing skills and can only be used when the instrument is mounted.

MAX Lv : 10
Skill Requirement : Unchained Serenade 3
Skill Form : Active
Type : Instrument Skill
Target: 31 X 31 cells around the caster

[Lv 1] : MHP +10%, Received heal amount + 2%
[Lv 2] : MHP +11%, Received heal amount + 4%
[Lv 3] : MHP +12%, Received heal amount + 6%
[Lv 4] : MHP +13%, Received heal amount + 8%
[Lv 5] : MHP +14%, Received heal amount +10%
[Lv 6] : MHP +15%, Received heal amount +12%
[Lv 7] : MHP +16%, Received heal amount +14%
[Lv 8] : MHP +17%, Received heal amount +16%
[Lv 9] : MHP +18%, Received heal amount +18%
[Lv10] : MHP +20%, Received heal amount +20%
Gives MHP% increase and increased recovery effect to yourself and party members within your screen (31X31).
Perfect Tablature (A Whistle)
Increase Flee and Perfect Dodge of caster and party members within 31 X 31 cell range during the duration.
It does not overlap with other playing skills and can only be used when the instrument is mounted.

MAX Lv : 10
Skill Requirement : Unchained Serenade 3
Skill Form : Active
Type : Instrument Skill
Target: 31 X 31 cells around the caster

[Lv 1] : Flee + 20, Perfect Dodge +1
[Lv 2] : Flee + 22, Perfect Dodge +1
[Lv 3] : Flee + 24, Perfect Dodge +2
[Lv 4] : Flee + 26, Perfect Dodge +2
[Lv 5] : Flee + 28, Perfect Dodge +3
[Lv 6] : Flee + 30, Perfect Dodge +3
[Lv 7] : Flee + 32, Perfect Dodge +4
[Lv 8] : Flee + 34, Perfect Dodge +4
[Lv 9] : Flee + 36, Perfect Dodge +5
[Lv10] : Flee + 40, Perfect Dodge +5
Gives FLEE and full flower skin increase effects to yourself and party members within your screen (31X31).

Dancer

Slinging Arrow (Throw Arrow)
Can only be used when the whip is mounted.
Fire a powerful arrow using the equipped Whip, inflicting ranged physical damage to the target 2 times.
It will be affected by the property of equipped arrow.

MAX Lv : 5
Skill Requirement : Dancing Lesson 3
Skill Form : Active
Type : Ranged Physical Attack
Target: 1 Enemy

[Lv 1] : ATK 150% X 2
[Lv 2] : ATK 190% X 2
[Lv 3] : ATK 230% X 2
[Lv 4] : ATK 270% X 2
[Lv 5] : ATK 310% X 2
Variable casting is reduced from 1.5 seconds to 0.5 seconds.
A delay of 0.3 seconds is added after the skill.
Damage increases.
Dancing Lesson
By improving the ability to control the body, learn how to use the whip effectively and mental strength will improve.
Max SP always increases and ATK, Critical Rate increases only with whip.

MAX Lv : 10
Skill Form : Passive

[Lv 1] : Whip Damage +3, CRIT +1, Max SP +1%
[Lv 2] : Whip Damage +6, CRIT +2, Max SP +2%
[Lv 3] : Whip Damage +9, CRIT +3, Max SP +3%
[Lv 4] : Whip Damage +12, CRIT +4, Max SP +4%
[Lv 5] : Whip Damage +15, CRIT +5, Max SP +5%
[Lv 6] : Whip Damage +18, CRIT +6, Max SP +6%
[Lv 7] : Whip Damage +21, CRIT +7, Max SP +7%
[Lv 8] : Whip Damage +24, CRIT +8, Max SP +8%
[Lv 9] : Whip Damage +27, CRIT +9, Max SP +9%
[Lv10] : Whip Damage +30, CRIT +10, Max SP +10%
Additional CRI effects and MSP% increase effects are added.
Dazzler (Scream)
Has a chance of causes all enemies on screen with [Abnormal Status: Stun]
Skill level affects Stun chance.
Dancer’s party members have a low probability of being Stun, and in PVP they have a chance of leaving all players Stun.
The chance of stun is reduced by the target’s resistance to abnormal status.

MAX Lv : 5
Skill Requirement : Encore 1
Skill Form : Active
Type : Debuff
Target: Caster Only

[Lv 1] : Stun chance: 30%
[Lv 2] : Stun chance: 35%
[Lv 3] : Stun chance: 40%
[Lv 4] : Stun chance: 45%
[Lv 5] : Stun chance: 50%
Skill cooldown of 4 seconds is added.
Delay after skill is reduced from 4 seconds to 0.3 seconds.
Hip Shaker (Ugly Dance)
Deal a SP drain to enemies within a 9 X 9 cells around caster based on skill level.
As the skill level increases, the probability of success increases and can only be used when equipped with a whip.
This skill can only be used in PVP / Siege Mode.

MAX Lv : 5
Skill Requirement : Amp 1, Dancing Lesson 1
Skill Form : Active
Type : Dance Skill
Target: 9 X 9 cells around the caster

[Lv 1] : SP drain 12%, success rate 25%
[Lv 2] : SP drain 14%, success rate 30%
[Lv 3] : SP drain 16%, success rate 35%
[Lv 4] : SP drain 18%, success rate 40%
[Lv 5] : SP drain 20%, success rate 45%
Inflicts non-attribute physical damage to targets in a 9×9 range around you with a certain probability and reduces the target’s SP.
The amount of speed reduction is affected by the caster’s DEX and AGI.
This skill can only be used in PvP-enabled areas.
Slow Grace (Please Don’t Forget Me)
Performs a dance that will drop attack and movement speed of all enemies around the performer for 60s..
It will remove skill effect that increasing movement speed and ASPD on the target.
It does not overlap with other dance skills and can only be used when the whip is mounted.
This skill can only be used in PVP / Siege Mode.

MAX Lv : 10
Skill Requirement : Hip Shaker 3
Skill Form : Active
Type : Dance Skill
Target: 9 X 9 cells around the caster

[Lv 1] : ASPD -3%, Movement Speed -2%
[Lv 2] : ASPD -6%, Movement Speed -4%
[Lv 3] : ASPD -9%, Movement Speed -6%
[Lv 4] : ASPD -12%, Movement Speed -8%
[Lv 5] : ASPD -15%, Movement Speed -10%
[Lv 6] : ASPD -18%, Movement Speed -12%
[Lv 7] : ASPD -21%, Movement Speed -14%
[Lv 8] : ASPD -24%, Movement Speed -16%
[Lv 9] : ASPD -27%, Movement Speed -18%
[Lv10] : ASPD -30%, Movement Speed -20%
Reduces the attack speed and movement speed of targets in a 9X9 range around you.
The amount of speed reduction is affected by the caster’s DEX and AGI.
This skill can only be used in PvP-enabled areas.
Gypsy’s Kiss (Service For you)
Increases Max SP of caster and party members within 31 X 31 cell range and decreases SP consumption when using the skill during the duration.
It does not overlap with other dance skills and can only be used when the whip is mounted.

MAX Lv : 10
Skill Requirement : Hip Shaker 3
Skill Form : Active
Type : Dance Skill
Target: 31 X 31 cells around the caster

[Lv 1] : Max SP +10%, SP Consumption -6%
[Lv 2] : Max SP +11%, SP Consumption -7%
[Lv 3] : Max SP +12%, SP Consumption -8%
[Lv 4] : Max SP +13%, SP Consumption -9%
[Lv 5] : Max SP +14%, SP Consumption -10%
[Lv 6] : Max SP +15%, SP Consumption -11%
[Lv 7] : Max SP +16%, SP Consumption -12%
[Lv 8] : Max SP +17%, SP Consumption -13%
[Lv 9] : Max SP +18%, SP Consumption -14%
[Lv10] : Max SP +20%, SP Consumption -15%
Gives a % increase in MSP and a % reduction in SP consumption to yourself and party members within your screen (31X31).
Lady Luck (Fortune’s kiss)
Increases critical rate and critical damage of caster and party members within 31 X 31 cell range during the duration.
It does not overlap with other playing skills and can only be used when the whip is mounted.

MAX Lv : 10
Skill Requirement : Hip Shaker 3
Skill Form : Active
Type : Dance skill
Target: 31 X 31 cells around the caster

[Lv 1] : CRIT +1, Critical Damage +2%
[Lv 2] : CRIT +2, Critical Damage +4%
[Lv 3] : CRIT +3, Critical Damage +6%
[Lv 4] : CRIT +4, Critical Damage +8%
[Lv 5] : CRIT +5, Critical Damage +10%
[Lv 6] : CRIT +6, Critical Damage +12%
[Lv 7] : CRIT +7, Critical Damage +14%
[Lv 8] : CRIT +8, Critical Damage +16%
[Lv 9] : CRIT +9, Critical Damage +18%
[Lv10] : CRIT +10, Critical Damage +20%
Gives CRI and critical damage increased effect to yourself and party members within your screen (31X31).
Focus Ballet (Humming)
Increases Hit rate of caster and party members within 31 X 31 cell range during the duration.
It does not overlap with other playing skills and can only be used when the whip is mounted.

MAX Lv : 10
Skill Requirement : Hip Shaker 3
Skill Form : Active
Type : Dance Skill
Target: 31 X 31 cells around the caster

[Lv 1] : HIT +4
[Lv 2] : HIT +8
[Lv 3] : HIT +12
[Lv 4] : HIT +16
[Lv 5] : HIT +20
[Lv 6] : HIT +24
[Lv 7] : HIT +28
[Lv 8] : HIT +32
[Lv 9] : HIT +36
[Lv 10] : HIT +40
Gives a HIT increase effect to yourself and party members within your screen (31X31).

Bard/ Dancer

Amp (Adaptation to Circumstances)
It is a skill to cope with various unexpected situations occurring during a performance.
Reduces SP consumption used for performances, ensembles and dances for a certain period of time by 20%.
Can be used in duplicate with Encore.

MAX Lv : 1
Skill Form : Active
Type : Supportive
Target: Caster Only
When using playing, dancing, and ensemble skills, the effect changes to reduce SP consumption.
A delay of 0.3 seconds is added after the skill, and a skill cooldown of 300 seconds is added.
Encore
Replays the last song/dance performed at half of its SP Cost.
You can use the performance, dance, and ensemble skills with 1/2 of the usual SP consumption.
When the last dance, ensemble, or performance is not available, only skill is used and delay time is occured.

MAX Lv : 1
Skill Requirement : Amp 1
Skill Form : Active
Type : Supportive
Target: Caster Only
A delay of 0.3 seconds is added after the skill, and a skill cooldown of 60 seconds is added.
Mental Sensing (Mr. Kim A Rich Man)
Increases EXP gain from monster of caster and party members within 31 X 31 cell range for 60 seconds.
This skill cannot be overlapped with other ensemble skills, and can only be used when the caster is equipped with an instrument or whip.
Ensemble skill is activated when the bard / dancer in the party is within 9 x 9 cells
Enters ensemble aftermath (unavailable skill, reduced movement speed and attack speed) for 10 seconds.

MAX Lv : 5
Skill Requirement : Acoustic Rhythm 3
Skill Form : Active
Type : Ensemble Skill
Target: 31 X 31 cells around the caster

[Lv 1] : EXP increase : 20%
[Lv 2] : EXP increase : 30%
[Lv 3] : EXP increase : 40%
[Lv 4] : EXP increase : 50%
[Lv 5] : EXP increase : 60%
Gives you and your party members an increase in experience gained when killing monsters within your screen (31X31).
Harmonic Lick (The Ring of Nibelungen)
For 60 seconds, randomly given a buff to caster and party members within 31 X 31 cell range. This skill cannot be overlapped with other ensemble skills and can only be used when the caster is equipped with an instrument or whip.
Ensemble skill is activated when the bard / dancer in the party is within 9 x 9 cells.
Enters ensemble aftermath (unavailable skill, reduced movement speed and attack speed) for 10 seconds.
ASPD +20%.
ATK +20%.
MATK +20%.
Max HP +30%.
Max SP +30%.
All Stats +15.
HIT +50.
FLEE +50.
SP consumption -30%.
HP recovery +100%.SP recovery +100%.

MAX Lv : 5
Skill Requirement : Battle Theme 3Skill Form : ActiveType : Ensemble Skill
Target: 31 X 31 cells around the caster
Gives random effects to yourself and party members within your screen (31X31).
Acoustic Rhythm (Invulnerable Siegfried)
For 60 seconds, increases resistance of party members’ Earth/Water/Fire/Wind resistance based on its skill level.
All increases resistance to Blind, Stone Curse, Frozen, Stun, Curse, Sleep, Silence, Chaos.
It does not overlap with other Ensemble Skill and can only be used when the caster is equipping whips / instruments.
Ensemble Skill only activates when Bard/ Dancer is within 9 X 9 cell.

When Ensemble Skill is used, caster and partner becomes aftereffect (Cannot use skills, movement speed and ASPD reduction) for 10 sec.

MAX Lv : 5
Skill Requirement : Magic Strings (Lady Luck) 10
Skill Form : Active
Type : Ensemble Skill
Target : 31 X 31 cells around the caster

[Lv 1] : Property Resistance + 3%, Status Effect Resistance + 5%
[Lv 2] : Property Resistance + 6%, Status Effect Resistance + 10%
[Lv 3] : Property Resistance + 9%, Status Effect Resistance + 15%
[Lv 4] : Property Resistance + 12%, Status Effect Resistance + 20%
[Lv 5] : Property Resistance + 15%, Status Effect Resistance + 25%
Increases resistance to earth/water/fire/wind attacks on yourself and party members within your screen (31X31)
Provides the effect of increasing resistance to darkness/petrification/freeze/stun/curse/sleep/silence status ailments.
Power Cord (Into the Abyss)
When party members within 31 X 31 cell range using a skill that required Gemstone to cast during the duration, it has effect that reduce Gemstone consumption by 1.
This skill cannot be overlapped with other ensemble skills, and can only be used when the caster is equipped with an instrument or whip.
Ensemble skill is activated when the bard / dancer in the party is within 9 x 9 cells.

Enters ensemble aftermath (unavailable skill, reduced movement speed and attack speed) for 10 seconds.

MAX Lv : 1
Skill Requirement : Lullaby 1
Skill Form : Active
Type : Ensemble Skill
Target: 31 X 31 cells around the caster
Gives no gemstone consumption effect to yourself and party members within your screen (31X31).
Down Tempo (Eternal Chaos)
For 60 seconds, sets the DEF of enemy players within 9 X 9 cell range to 0.
This skill cannot be overlapped with other ensemble skills, and can only be used when the caster is equipped with an instrument or whip.
Ensemble skill is activated when the bard / dancer in the party is within 9 x 9 cells.

Enters ensemble aftermath (unavailable skill, reduced movement speed and attack speed) for 10 seconds.
This skill can only be used in PVP / Siege Mode.

MAX Lv : 1
Skill Requirement : Classic Pluck 1
Skill Form : Active
Type : Ensemble Skill
Target: 9 x 9 cells around the caster
Sets the DEF of targets in a 9×9 area around you to 0 for the duration.
This skill can only be used in PvP-enabled areas.
Classical Pluck (Roki’s Weil)
For 30 seconds, all targets except the caster within the range of 9 X 9 cells will not be able to use skills and magic.
This skill cannot be overlapped with other ensemble skills, and can only be used when the caster is equipped with an instrument or whip.
Ensemble skill is activated when the bard / dancer in the party is within 9 X 9 cells

Enters ensemble aftermath(unavailable skill, reduced movement speed and attack speed) for 10 seconds.
This skill can only be used in PVP / Siege Mode.

MAX Lv : 1
Skill Requirement : Impressive Riff(Slow Grace) 10
Skill Form : Active
Type : Ensemble Skill
Target: 9 X 9 cells around the caster
Inflicts confusion on targets within a 9X9 range around you and prevents them from using skills.This skill can only be used in PvP-enabled areas.
Lullaby
Has a chance of causes all enemies within 9 X 9 cell range with [Abnormal Status: Sleep]
The chance of Sleep and duration is reduced by the target’s resistance to abnormal status.
This skill can be overlapped with other ensemble skills, and can only be used when the caster is equipped with an instrument or whip.
Ensemble skill is activated when the bard / dancer in the party is within 9 x 9 cells

Enters ensemble aftermath (unavailable skill, reduced movement speed and attack speed) for 10 seconds.

Cannot be used on Boss monsters.

MAX Lv : 1
Skill Requirement : Perfect Tablature(Focus Ballet) 10
Skill Form : Active
Type : Ensemble Skill
Target: 9 x 9 cells around the caster
Inflicts sleeping condition on targets within 9X9 range around you.
Battle Theme (The Sound of a Drum on the Battlefield)
Increases ATK and DEF of caster and party members within 31 X 31 cell range during the duration.
This skill cannot be overlapped with other ensemble skills and can only be used when the caster is equipped with an instrument or whip.
Ensemble skill is activated when the bard / dancer in the party is within 9 x 9 cells.
Enters ensemble aftermath (unavailable skill, reduced movement speed and attack speed) for 10 seconds.

MAX Lv : 5
Skill Requirement : Song of Lutie(Gypsy’s Kiss) 10
Skill Form : Active
Type : Ensemble Skill
Target: 31 X 31 cells around the caster


[Lv 1] : ATK + 20, DEF + 15.
[Lv 2] : ATK + 25, DEF + 30.
[Lv 3] : ATK + 30, DEF + 45.
[Lv 4] : ATK + 35, DEF + 60.
[Lv 5] : ATK + 40, DEF + 75.
Gives ATK and DEF increase effects to yourself and party members within your screen (31X31).

Clown & Gypsy

Arrow Vulcan
Fire an awesome flurry of arrows at a targeted enemy. Requires Musical Instrument Class Weapon for Minstrels and Whip Class Weapon for Gypsies.

MAX Lv : 10
Skill Requirement : Double Strafe 5, Arrow Shower 5, Melody Strike(Slinging Arrow) 1
Skill Form : Active
Type : Ranged Physical Attack
Target: 1 Target

[Lv 1] : ATK 600%
[Lv 2] : ATK 700%
[Lv 3] : ATK 800%
[Lv 4] : ATK 900%
[Lv 5] : ATK 1000%
[Lv 6] : ATK 1100%
[Lv 7] : ATK 1200%
[Lv 8] : ATK 1300%
[Lv 9] : ATK 1400%
[Lv10] : ATK 1500%
Fixed casting is reduced from 0.76 seconds to 0.5 seconds at level 10.
Variable casting is reduced from 3.04 seconds to 1.5 seconds at level 10.
The delay after the skill is reduced from 2 seconds to 0.5 seconds, and the skill cooldown of 1.5 seconds is added.
The damage formula is changed, and damage increases additionally depending on the caster’s base level.
Forced attack motion has been removed.
Skilled Special Singer
Overcome fatigue after ensemble by gypsy and clown right away.

MAX Lv : 1
Skill Requirement : Marionette Control 1,
Unchained Serenade(Hip Shaker) 3, Music(Dance) Lessons 10
Skill Form : Active
Type : Supportive
Target: Caster Only

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