Introduction

Infinite Space adheres to the structure of the Endless Tower, requiring players to eliminate all monsters in each room before progressing to the next floor. This dungeon instance comprises a total of 50 floors, with mini-bosses and MVP monsters spawning at every 10th floor. Each elimination of mini-boss or MVP bestows a treasure chest upon the victorious player or party, containing valuable loot and serving as a source of the instance’s currency.

Requirements

Level 100
Party size 1+

How To Start

Talk to Reckless Explorer at /navi cmd_fild07 55/278 to start the instance.

Then talk to Temporary Entrance when the instance is created.

The Instance

The instance is very simple you just need to clear mobs on every floor (total of 50 floors).

On the 10th, 20th, 30th, 40th, and 50th Floors you will encounter bosses.

You can choose which difficulty of the dungeon between Normal and Hard mode. Hard mode will give more drops but much harder bosses.

Notable Monsters List


Infinite Toad
105900,000Medium / Fish / Water 1

Infinite Vagabond Wolf
105900,000Medium / Brute / Earth 1

Infinite Vocal
105900,000Medium / Insect / Earth 1

Infinite Eclipse
105900,000Medium / Brute / Neutral 3

Infinite Chimera
105900,000Large / Brute / Fire 3

Infinite Eddga (MVP)
1101,850,000Large / Brute / Fire 1

Infinite Osiris (MVP)
1102,850,000Medium / Undead / Undead 4

Infinite Phreeoni (MVP)
1104,750,000Large / Brute / Neutral 3

Infinite Orc Hero (MVP)
1106,650,000Large / Demihuman / Earth 2

Infinite Tao Gunka (MVP)
1108,550,000Large / Demon / Neutral 3

Golden Poring
10015Small / Formless / Neutral 1

Monsters will drop Broken Magic Stone which can be used to buy the gears and weapons or enchant them.

There are also chests within the dungeon that drop Broken Magic Stones, and there’s a low chance of obtaining Infinite weapons from them.

Cards

CardEquip LocationDescription






Footgear Card





Perfect Dodge +2.
If refined to +7, Perfect Dodge +2.
If refined to +9, Perfect Dodge +3.





Footgear Card





ATK +10.
If refined to +7, ATK +10.
If refined to +9, ATK +15.





Footgear Card





MDEF +5.
If refined to +7, MDEF +10.
If refined to +9, MDEF +15.





Footgear Card





MaxHP +300.
If refined to +7, MaxHP +300.
If refined to +9, MaxHP +400.





Garment Card





MaxHP +8%, MaxSP +4%.
When equipped with a footgear compounded with Infinite Toad, Infinite Vagabond Wolf, Infinite Eclipse, or Infinite Vocal Card,
ATK +10%, MATK +10%.





Accessory Card





When the wearer kills a monster with melee physical attack, recover 300 HP.





Footgear Card





When the wearer receives physical attack, 50% chance to autocast Provoke Lv 10 on the enemy.





Weapon Card





CRIT +100.





Headgear Card





When the wearer receives magic damage, 100% chance to Stun the enemy.
VIT +3.





Armor Card





MaxHP +10,000.
AGI -10.

Gears

Gears can be exchange for 50 Broken Magic Stone
NPC can be found at /navi cmd_fild07 57/274

Weapons

ItemDescription
Infinite Bow [1]Class: Bow
Attack: 160
Weight: 50
Weapon Level: 4
Level Requirement: 100  
Jobs: Archer, Thief, and Rogue Class
Infinite Violin [1]Class: Musical Instrument
Attack: 150Weight: 50
Weapon Level: 4
Level Requirement: 100  
Jobs: Minstrel
Infinite Whip [1]Class: Whip
Attack: 150
Weight: 50
Weapon Level: 4
Level Requirement: 100  
Jobs: Wanderer
Infinite Two-Handed Staff [1]MATK +170  
Class: Two-Handed Staff
Attack: 30
Weight: 50
Weapon Level: 4
Level Requirement: 100  
Jobs: Warlock and Sorcerer
Infinite Pistol [1]Class: Revolver
Attack: 175
Weight: 50
Weapon Level: 4
Level Requirement: 100  
Jobs: Gunslinger
Infinite Shuriken [1]MATK +40  
Class: Huuma Shuriken
Attack: 150Weight: 50
Weapon Level: 4
Level Requirement: 100  
Jobs: Ninja
Infinite Mace [1]Class: Mace
Attack: 155
Weight: 50
Weapon Level: 4
Level Requirement: 100  
Jobs: Rune Knight, Royal Guard, Mechanic, Geneticist, Arch Bishop, and Sura
Infinite Two-Handed Sword [1]Class: Two-Handed Spear
Attack: 230
Weight: 50
Weapon Level: 4
Level Requirement: 100  
Jobs: Rune Knight, and Royal Guard
Infinite Axe [1]Class: Two-Handed Axe
Attack: 265
Weight: 50
Weapon Level: 4
Level Requirement: 100  
Jobs: Swordsman and Merchant
Infinite Dagger [1]MATK +100  
Class: DaggerAttack: 125
Weight: 50
Weapon Level: 4
Level Requirement: 100  
Jobs: Novice, Swordsman, Archer, Ninja, Thief, Mage, Merchant, and Soul Linker

Armors

ItemDescription
Rift Ancient Ornament [1]Max HP +1000.

If refine level is +7 or above, Max HP +400 additionally.
If refine level is +9 or above, Max HP +600 additionally.

Class: Headgear
Defense: 2
Weight: 20
Level Requirement: 100  
Jobs: All Jobs
Rift Ancient Armor [1]Max HP +500, Max SP -100.

If refine level is +7 or above, Max HP +400 additionally.
If refine level is +9 or above, Max HP +600 additionally.

Equip with Rift Ancient Ornament
, Max SP +100 skill casting cannot be interrupted.

Equip with Rift Shoes
 and Rift Manteau
, Max HP +1000.
HP recovery +5% when receiving a healing skill.
HP recovery +5% when using healing skills.
Additional HP recovery increased depend on total sum of refine set.(Maximum total refine level of 30)

Class: Armor
Defense: 30
Weight: 50
Level Requirement: 100  
Jobs: All Jobs
Rift Manteau [1]Max HP +300. Max SP -50.

If refine level is +7 or above, Max HP +400 additionally.
If refine level is +9 or above, Max HP +600 additionally.

Class: Garment
Defense: 16
Weight: 50
Level Requirement: 100  
Jobs: All Jobs
Rift Shoes [1]Max HP +300. Max SP -50.

If refine level is +7 or above, Max HP +400 additionally.
If refine level is +9 or above, Max HP +600 additionally.

Class: Footgear
Defense: 12
Weight: 25
Level Requirement: 100  
Jobs: All Jobs

Enchanting

Gears can be enchanted for 20 Broken Magic Stones and Reset cost 30 Broken Magic Stones

Reset has a 30% Chance to break the gear.
You can enchant 2 times. You can select the enchants (Physical, Magic, Range)

NPC Location

Talk to Antiquity Enhancer at /navi cmd_fild07 60/274

Available Enchants

Weapon Echants

PhysicalStr +1~2
Fighting Spirit 1~8
MagicInt +1~2
Spell 1~8
RangeDex +1~2
Expert Archer 1~8

Armor and Shoes enchants

PhysicalStr +1~4
Max HP +100, 200, 300
MagicInt +1~4
Max SP +25, 50, 75
RangeDex +1~4
Max SP +25, 50, 75

Helm and Manteau enchants

PhysicalStr +1~4
Max HP +1~5%
MagicInt +1~4
Max HP +1~5%
RangeDex +1~4
Max HP +1~5%

Instance playthrough

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