Introduction
Infinite Space adheres to the structure of the Endless Tower, requiring players to eliminate all monsters in each room before progressing to the next floor. This dungeon instance comprises a total of 50 floors, with mini-bosses and MVP monsters spawning at every 10th floor. Each elimination of mini-boss or MVP bestows a treasure chest upon the victorious player or party, containing valuable loot and serving as a source of the instance’s currency.
Requirements
Level 100 Party size 1+ |
How To Start
Talk to Reckless Explorer at /navi cmd_fild07 55/278 to start the instance.
Then talk to Temporary Entrance when the instance is created.
The Instance
The instance is very simple you just need to clear mobs on every floor (total of 50 floors).
On the 10th, 20th, 30th, 40th, and 50th Floors you will encounter bosses.
You can choose which difficulty of the dungeon between Normal and Hard mode. Hard mode will give more drops but much harder bosses.
Notable Monsters List
Infinite Toad | 105 | 900,000 | Medium / Fish / Water 1 |
Infinite Vagabond Wolf | 105 | 900,000 | Medium / Brute / Earth 1 |
Infinite Vocal | 105 | 900,000 | Medium / Insect / Earth 1 |
Infinite Eclipse | 105 | 900,000 | Medium / Brute / Neutral 3 |
Infinite Chimera | 105 | 900,000 | Large / Brute / Fire 3 |
Infinite Eddga (MVP) | 110 | 1,850,000 | Large / Brute / Fire 1 |
Infinite Osiris (MVP) | 110 | 2,850,000 | Medium / Undead / Undead 4 |
Infinite Phreeoni (MVP) | 110 | 4,750,000 | Large / Brute / Neutral 3 |
Infinite Orc Hero (MVP) | 110 | 6,650,000 | Large / Demihuman / Earth 2 |
Infinite Tao Gunka (MVP) | 110 | 8,550,000 | Large / Demon / Neutral 3 |
Golden Poring | 100 | 15 | Small / Formless / Neutral 1 |
Monsters will drop Broken Magic Stone which can be used to buy the gears and weapons or enchant them.
There are also chests within the dungeon that drop Broken Magic Stones, and there’s a low chance of obtaining Infinite weapons from them.
Cards
Card | Equip Location | Description |
---|---|---|
Footgear Card | Perfect Dodge +2. If refined to +7, Perfect Dodge +2. If refined to +9, Perfect Dodge +3. | |
Footgear Card | ATK +10. If refined to +7, ATK +10. If refined to +9, ATK +15. | |
Footgear Card | MDEF +5. If refined to +7, MDEF +10. If refined to +9, MDEF +15. | |
Footgear Card | MaxHP +300. If refined to +7, MaxHP +300. If refined to +9, MaxHP +400. | |
Garment Card | MaxHP +8%, MaxSP +4%. When equipped with a footgear compounded with Infinite Toad, Infinite Vagabond Wolf, Infinite Eclipse, or Infinite Vocal Card, ATK +10%, MATK +10%. | |
Accessory Card | When the wearer kills a monster with melee physical attack, recover 300 HP. | |
Footgear Card | When the wearer receives physical attack, 50% chance to autocast Provoke Lv 10 on the enemy. | |
Weapon Card | CRIT +100. | |
Headgear Card | When the wearer receives magic damage, 100% chance to Stun the enemy. VIT +3. | |
Armor Card | MaxHP +10,000. AGI -10. |
Gears
Gears can be exchange for 50 Broken Magic Stone
NPC can be found at /navi cmd_fild07 57/274
Weapons
Item | Description |
---|---|
Infinite Bow [1] | Class: Bow Attack: 160 Weight: 50 Weapon Level: 4 Level Requirement: 100 Jobs: Archer, Thief, and Rogue Class |
Infinite Violin [1] | Class: Musical Instrument Attack: 150Weight: 50 Weapon Level: 4 Level Requirement: 100 Jobs: Minstrel |
Infinite Whip [1] | Class: Whip Attack: 150 Weight: 50 Weapon Level: 4 Level Requirement: 100 Jobs: Wanderer |
Infinite Two-Handed Staff [1] | MATK +170 Class: Two-Handed Staff Attack: 30 Weight: 50 Weapon Level: 4 Level Requirement: 100 Jobs: Warlock and Sorcerer |
Infinite Pistol [1] | Class: Revolver Attack: 175 Weight: 50 Weapon Level: 4 Level Requirement: 100 Jobs: Gunslinger |
Infinite Shuriken [1] | MATK +40 Class: Huuma Shuriken Attack: 150Weight: 50 Weapon Level: 4 Level Requirement: 100 Jobs: Ninja |
Infinite Mace [1] | Class: Mace Attack: 155 Weight: 50 Weapon Level: 4 Level Requirement: 100 Jobs: Rune Knight, Royal Guard, Mechanic, Geneticist, Arch Bishop, and Sura |
Infinite Two-Handed Sword [1] | Class: Two-Handed Spear Attack: 230 Weight: 50 Weapon Level: 4 Level Requirement: 100 Jobs: Rune Knight, and Royal Guard |
Infinite Axe [1] | Class: Two-Handed Axe Attack: 265 Weight: 50 Weapon Level: 4 Level Requirement: 100 Jobs: Swordsman and Merchant |
Infinite Dagger [1] | MATK +100 Class: DaggerAttack: 125 Weight: 50 Weapon Level: 4 Level Requirement: 100 Jobs: Novice, Swordsman, Archer, Ninja, Thief, Mage, Merchant, and Soul Linker |
Armors
Item | Description |
---|---|
Rift Ancient Ornament [1] | Max HP +1000. If refine level is +7 or above, Max HP +400 additionally. If refine level is +9 or above, Max HP +600 additionally. Class: Headgear Defense: 2 Weight: 20 Level Requirement: 100 Jobs: All Jobs |
Rift Ancient Armor [1] | Max HP +500, Max SP -100. If refine level is +7 or above, Max HP +400 additionally. If refine level is +9 or above, Max HP +600 additionally. Equip with Rift Ancient Ornament , Max SP +100 skill casting cannot be interrupted. Equip with Rift Shoes and Rift Manteau , Max HP +1000. HP recovery +5% when receiving a healing skill. HP recovery +5% when using healing skills. Additional HP recovery increased depend on total sum of refine set.(Maximum total refine level of 30) Class: Armor Defense: 30 Weight: 50 Level Requirement: 100 Jobs: All Jobs |
Rift Manteau [1] | Max HP +300. Max SP -50. If refine level is +7 or above, Max HP +400 additionally. If refine level is +9 or above, Max HP +600 additionally. Class: Garment Defense: 16 Weight: 50 Level Requirement: 100 Jobs: All Jobs |
Rift Shoes [1] | Max HP +300. Max SP -50. If refine level is +7 or above, Max HP +400 additionally. If refine level is +9 or above, Max HP +600 additionally. Class: Footgear Defense: 12 Weight: 25 Level Requirement: 100 Jobs: All Jobs |
Enchanting
Gears can be enchanted for 20 Broken Magic Stones and Reset cost 30 Broken Magic Stones
Reset has a 30% Chance to break the gear.
You can enchant 2 times. You can select the enchants (Physical, Magic, Range)
NPC Location
Talk to Antiquity Enhancer at /navi cmd_fild07 60/274
Available Enchants
Weapon Echants
Physical | Str +1~2 Fighting Spirit 1~8 |
Magic | Int +1~2 Spell 1~8 |
Range | Dex +1~2 Expert Archer 1~8 |
Armor and Shoes enchants
Physical | Str +1~4 Max HP +100, 200, 300 |
Magic | Int +1~4 Max SP +25, 50, 75 |
Range | Dex +1~4 Max SP +25, 50, 75 |
Helm and Manteau enchants
Physical | Str +1~4 Max HP +1~5% |
Magic | Int +1~4 Max HP +1~5% |
Range | Dex +1~4 Max HP +1~5% |
Instance playthrough
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