Introduction

Endless Tower (ET) is a weekly instance in Ragnarok Online set in a tall abandoned 101-floor tower near the Alberta port. The Tower houses waves of normal and boss-protocol mobs, where each floor gets progressively more difficult than the previous floor.

MVPs/Bosses in the tower include field MVPs and endless tower-exclusive MVPs, such as Entweihen Crothen and Naght Sieger (who drop combinable weapons that are obtainable exclusively from this instance).

The time limit for this instance is 4 hours.

Author’s Note: This guide was made for Ragnarok GGH, a renewal official server. The mechanics and tips stated here may not apply for other servers.

Requirements

  • Base level 50
  • In a Party (if solo, you should be party leader)
  • 10,000 Zeny (per person)
  • Instance not in cooldown
    • Cooldown is one week or 7 days.

Directions

  • Warp to Alberta. Find Captain Janssen in the lower-right portion of the city (alberta 214, 77).
  • Talk to Capt. Janssen. He will tell you the story of how he and his crew ended being washed upon a tall creepy tower. When asked, pay him 10,000 Zeny.
  • Talk to him again and choose “Let’s go now!”. He will warp you to Misty Island.
  • To start the instance, the party leader needs to press and talk to the Tower Protection Stone.
  • A prompt will pop up for all party members that the instance has been created. Wait for the queue to finish.
  • Once the queue is finished, each party member will need to talk to the Tower Protection Stone to enter the instance. Each player will be given 2 Ashes of Darkness.
    • Ashes of Darkness can be used to re-enter the tower and go back to either Floor 26, Floor 51, Floor 76 or Floor 100 (depending on what floors your party has cleared so far) by talking to Immortal Brazier (the hanging fire pit above your character in the first floor of the actual tower).
    • Each 25 floor jump costs 1 Ash of Darkness.
  • Once inside, clear the mobs on each floor. See Floor Mobs list below.
    • Ashes of Darkness will be given upon completing Floors 25, 50, 75 and 100.
  • Once ALL the mobs are cleared in a floor, a portal will appear on the far end of the room for the next floor. There are 101 floors.
    • If you do not see a portal, some mobs are still alive.
      • Tip: use ruwach or sight. Some mobs hide.
  • MVPs are stationed on every fifth floor. These floors have green tiles.
  • When you reach the 100th floor, you’ll have to face and defeat Entweihen Crothen.
  • Once you kill Entweihen Crothen, go to the upper left of the same map and talk to Lucid Crystal. [Note: If this is your first time clearing this instance, you will be warped to Alberta after talking to Lucid Crystal]
  • You will be warped to the 101st Floor. Walk up from the Castle Entrance.
  • Inside the castle, wipe the following mobs that will summon in batches:
    • 100 Orc Skeleton
    • 60 Wind Ghost
    • 40 Khalitzburg
  • After clearing these mobs, Naght Sieger will spawn. Defeat him.
  • After defeating him, talk to the Lost Soul in the same area to leave the tower.
    • Optional: You could craft Violet Fear on the 101st floor if you managed to loot or collect both Twin Edge of Naght Siger (Red) and (Blue).

General Tips and What to Bring

  • Carry equipments/cards that boost damage against boss-protocol mobs (see Lord of Death, Shield of Death, Absymal Knight Card) and reduce damage from boss-protocol mobs (see Alice Card). MVPs are boss protocol.
    • Other gear useful to bring for ET: Fire-elemental armor, fire and wind resist potions, neutral resist cards/armor (raydric, deviling, ghostring), shadow elemental armor
  • Carry lots of status-curing potions (see Green Potion, Panacea, Holy Water). Most MVPs inflict statuses that can make or break runs. Archbishops should be ready with Lauda and/or Status Recovery
  • Bring a creator/genetic for full chemical protection (FCP) and/or a whitesmith/mechanic for repair. Some MVPs either break your gear or strip you.
  • Bring different elements of ammunition. Each MVP has a different element than the previous one. Some elements (like Neutral) miss one some MVPs (like Ghost MVPs).
  • Some MVPs and mobs hide, bring a Horong-carded accessory if your character does not have a detecting skill.
  • Unlike field bosses, bosses in ET do not teleport. Feel free to trap and kite bosses in ET.
  • Bring Tokens of Siegfried in case your Archbishop dies or in case of a full party wipe.
  • It is helpful to carry Kafra Cards or a Kafra Storage Bell. There are a lot of heavy loot in ET. You may also want to restock on pots.
  • Needless to say, carry lots of healing potions for both HP and SP.
  • Ask your best dps to pop that bubble gum for the item drop increase.
  • Stay calm when you get disconnected. You will still spawn inside the tower still upon log-in (June 30 patch).

Ideal Party Composition

  • Ideal party composition would be:
    • A tank (Sura for Mental Strength)
    • A minstrel for Poem of Bragi
    • An archbishop for healing, status recovering, and resurrecting
    • A sorcerer for Land protector and Dispell
    • A genetic for full chemical protection.
    • Mix of physical (RK, RG, Gene, Ranger, GX, Mech) and magical DPS (Warlock, Sorcerer, Oboro)

Understanding Boss Protocol and Green Aura’d MVPs

  • MVPs and mini-mvps are specially tagged as boss protocol mobs. Skills and items work differently towards them. Some notable skill/attribute differences are:
    • Damage/Resist against them is not affected by cards/equipment that increase damage to/resist against “normal” monsters. Their damage/resist against them is affected by cards/equipment that increase damage against “boss” mobs (see Abysmal Knight Card, Alice Card).
    • Some skills fail on them (steal, intimidate, provoke, kaite)
    • Some skills work differently (spell breaker’s success chance is reduced to 10% and ankle snare’s hold time is reduced)
    • They cannot be knocked back.
    • They detect hidden targets.
    • They are generally unaffected by status effects (like stun, silence, poison, etc.), with exceptions (quagmire still slows them down).
  • On July 18, 2018, Renewal (kRO) added green auras to most MVPs. GGH has had this update since the beginning of the server. Green aura’d MVPs have more skills/attributes than normal MVPs.

Notable new skills/attributes of Green Aura’d MVPs

  • Damage Resist. They only take 10% of the damage normally received by non-green aura’d MVPs.
  • Damage-to-Recovery Conversion. This is the most important skill addition that you should observe/note. Green aura’d MVPs can recover/heal damage received for a certain damage type (it can be either physical, magical, or special) for a certain period. When you observe this happening from a DPS source, stop (if it’s you) or ask your DPS to stop hitting. Request a different damage-type DPS to hit instead (i.e., if it heals on physical damage, ask your warlock to DPS with magical damage in the meantime).
  • Elemental Immune. Some green aura’d MVPs will also be immune to a particular element for a period of time. A sign for that particular element will appear on top of the MVP (note their color. Blue is water, Fire is red, etc.). When this happens, change element. Here are the signs:
  • Wide pull or wide death grasp. Some green aura’d MVPs can also pull your whole party to their location without warning.
  • Note: There are more skills not included in this guide.
  • Tip: Ask your Archbishop to cast multiple Clearance on the MVP when you notice elemental immunity and damage-to-health conversion.

Understanding Earthquake

  • Earthquake (EQ) is one of the signature party-wiping of skills of select MVPs and you will be facing some of these MVPs in ET (Baphomet, Orc Lord, Valkyrie Randgris, Ifrit, among others)
  • EQ mechanics:
    • EQ inflicts neutral magical damage in a huge AoE around the boss (caster).
    • The damage will be split among all players within the AoE of the skill. Thus, if you are running with a big party for ET, it would be best to tank the EQ instead of running from it.
    • Sample of skills that work: Mental Strength/Steel Body, Energy Coat, White Imprison.
    • Sample of skills that do not work: Land Protector/Magnetic Earth, Pneuma, Safety Wall.
    • Sample of items that work: ghostring card, magic reflecting gear, maya card, GTB card.
    • Sample of items that do not work: raydric card, noxious card, alice card.
  • Best way to spot it is to watch out for a long cast time.

Disabled Skills

Some skills and items are disabled in Endless Tower. These include:

  • Ice Wall
  • Warg Bite
  • Teleport or Fly Wing
  • Leap
  • Fiber Lock
  • Sheltering Bliss (an ensemble skill)
  • Reflect Damage
  • Snatch/Intimidate

Quick Cheat Sheet for MVPs

(Note: table not recommended to be viewed on mobile)

FloorMVP NameMVP RaceMVP ElementBest Element to UseSize
5Golden Thief BugInsectFire 2WaterLarge
10MistressInsectWind 4EarthSmall
15PhreeoniBrute/BeastNeutral 3Any except GhostLarge
15MayaInsectEarth 4FireLarge
20DrakeUndeadUndead 1Holy or FireMedium
25Moonlight FlowerDemonFire 3WaterMedium
30White LadyDemihumanWind 3EarthLarge
35Turtle GeneralBrute/BeastEarth 2FireLarge
40Incantation SamuraiDemihumanShadow 3Holy Large
45OsirisUndeadUndead 4Holy or FireMedium
50PharaohDemihumanShadow 3HolyLarge
50Amon RaDemihumanEarth 3FireLarge
55Evil Snake LordBeast/BruteGhost 3Ghost (avoid Neutral)Large
60DoppelgangerDemonShadow 3HolyMedium
60Egnigem CeniaDemihumanFire 2 WaterMedium
65AtroceBrute/BeastShadow 3HolyLarge
70Orc HeroDemihumanEarth 2FireLarge
70Orc LordDemihumanEarth 2FireLarge
75Dark LordDemonUndead 4Holy or FireLarge
75BaphometDemonShadow 3HolyLarge
80Fallen Bishop HibramDemonShadow 2HolyMedium
85IfritFormlessFire 4WaterLarge
90Valkyrie RandgrisAngelHoly 4Shadow (avoid elements)Large
95BeelzebubDemonGhost 4Ghost (avoid neutral)Small/Large
100Entweihen CrothenDemonShadow 4HolyMedium
101Naght SeigerDemonGhost 4Ghost (avoid neutral)Large

Element Levels

In renewal, mobs have different levels of defending elements. The resistances and weaknesses of a defending element are amplified relative to its level. Attacking elements are not separated into levels. The defending elements span until level 4.

The table below shows the attacking element in columns (vertical), and defending element in rows (horizontal). If the cell is beyond 100%, meaning the attacking element has increased damage over the defending element. Less than 100% means reduced damage. For example, Fire attacks deal 150% damage to Earth monsters.

Tip: Use Sense (2nd job skill) to see a mob’s characteristics/element/size/race.

(a) Defending Element (horizontal/rows) Level 1

NeutralWaterEarthFireWindPoisonHolyShadowGhostUndead
Neutral100%100%100%100%100%100%100%100%70%100%
Water100%25%100%90%175%100%100%100%100%100%
Earth100%100%25%150%90%125%100%100%100%100%
Fire100%150%90%25%100%125%100%100%100%100%
Wind100%90%150%100%25%125%100%100%100%100%
Poison100%100%100%100%100%0%100%50%100%50%
Holy100%75%75%75%75%75%0%125%75%100%
Shadow100%100%100%100%100%50%125%0%75%0%
Ghost70%100%100%100%100%100%100%100%125%100%
Undead100%100%100%125%100%−25%150%−25%100%0%

(b) Defending Element (horizontal/rows) Level 2

NeutralWaterEarthFireWindPoisonHolyShadowGhostUndead
Neutral100%100%100%100%100%100%100%100%50%100%
Water100%0%100%80%175%75%100%100%75%75%
Earth100%100%0%175%80%125%100%100%75%75%
Fire100%175%90%0%100%125%100%100%75%75%
Wind100%80%175%100%0%125%100%100%75%75%
Poison100%100%100%100%100%0%100%25%75%25%
Holy100%50%50%50%50%50%−25%150%50%125%
Shadow100%75%75%75%75%25%150%−25%50%0%
Ghost50%100%100%100%100%75%100%100%150%100%
Undead100%100%100%150%100%−50%175%−50%125%0%

(c) Defending Element (horizontal/rows) Level 3

NeutralWaterEarthFireWindPoisonHolyShadowGhostUndead
Neutral100%100%100%100%100%100%100%100%0%100%
Water100%−25%100%70%200%50%100%100%50%50%
Earth100%100%-25%200%70%100%100%100%50%50%
Fire100%200%70%−25%100%100%100%100%50%50%
Wind100%70%200%100%−25%100%100%100%50%50%
Poison100%100%100%100%100%0%125%0%50%0%
Holy100%25%25%25%25%25%−50%175%25%150%
Shadow100%50%50%50%50%0%175%−50%25%0%
Ghost0%100%100%100%100%50%100%100%175%100%
Undead100%125%100%175%100%−75%200%−75%150%0%

(d) Defending Element (horizontal/rows) Level 4

NeutralWaterEarthFireWindPoisonHolyShadowGhostUndead
Neutral100%100%100%100%100%100%100%100%0%100%
Water100%−50%100%60%200%25%75%75%25%25%
Earth100%100%−50%200%60%75%75%75%25%25%
Fire100%200%60%−50%100%75%75%75%25%25%
Wind100%60%200%100%−50%75%75%75%25%25%
Poison100%75%75%75%75%0%125%−25%25%−25%
Holy100%0%0%0%0%0%−100%200%0%175%
Shadow100%25%25%25%25%−25%200%−100%0%0%
Ghost0%100%100%100%100%25%100%100%200%100%
Undead100%150%50%200%100%−100%200%−100%175%0%

Stats/Strategy for each MVP

  • Golden Thief Bug (Floor 5)
    • Element: Fire 2
      • Use Water
    • Race: Insect
    • HP: 222,750
    • Watch out for Shield Reflect
      • You can dispell the Shield Reflect or switch to long-range or magical DPS.
    • Uses Manum Break
    • If burst DPS is not high enough, GTB can hide. Prepare detect skills/items (see Horong Card).
  • Mistress (Floor 10)
    • Element: Wind 4
      • Use Earth
    • Race: Insect
    • HP: 378,000
    • Watch out for Jupitel Thunder.
      • Try to wear wind-element armor.
  • Phreeoni (Floor 15)
    • Element: Neutral 3
      • Use any element except Ghost
    • Race: Brute
    • HP: 300,000
    • Phreeoni spams Wide Stone Curse/Medusa’s Stare
      • Carrying and switching to stone-curse immune gear (see Medusa Card and Evil Druid Card) is recommended. Alternatively, ask your Archbishop to stay away from Wide Stone Curse AoE to recover party members.
    • Phreeoni can hide. Have your detecting skills/gear handy (see Horong Card)
  • Maya (Floor 15)
    • Element: Earth 4
      • Use Fire.
    • Race: Insect
    • HP: 380,000
    • Casts some earth-element skills like Heaven’s Drive.
      • Earth-property armor is handy but not needed.
    • Also casts Brandish Spear which does some damage.
    • Can break armor.
      • Make sure to use Full Chemical Protection.
  • Drake (Floor 20)
    • Element: Undead 1
      • Use Holy or Fire
    • HP: 804,500
    • Drake casts high level waterball when attacking and chasing, and the damage is significant.
      • Water-property armor/resist is essential here.
    • Casts decrease agi and has agi-up.
      • When mobs agi-up they will be difficult to hit with physical attacks. Either use crit, perfect hit equipment/skills or switch to magic skills.
    • Can break armor.
  • Moonlight Flower (Floor 25)
    • Element: Fire 3
    • Race: Demon
    • HP: 324,000
    • Can cast Dispell and Land Protector.
    • Casts Mammomite and bolts.
    • Can fully strip you (Full Divestment skill)
      • FCP ahead.
  • White Lady (Floor 30)
    • Element Wind 3
      • Use Earth.
    • Race: Demihuman
    • HP: 720,500
    • Casts waterball too.
      • Water property armor helps.
  • Turtle General (Floor 35)
    • Element: Earth 2
    • Race: Brute
    • HP: 1,442,000
    • Casts waterball too.
      • Water property armor helps.
    • Also uses Sonic Blow.
    • Can break your weapon.
      • FCP ahead.
  • Incantation Samurai/Samurai Spectre (Floor 40)
    • Element: Dark/Shadow 3
      • Use Holy or secondarily, Neutral
    • Race: Demihuman
    • HP: 901,000
    • Watch out for Hell’s Judgment.
      • When melee range (until 4 cells from boss), use safety wall.
      • When in range (at least 4 cells away from boss), use pneuma.
    • Soul Destroyer and Critical Slash hurts a bit too.
    • He uses agi up and fury/power up at 30% HP.
      • When monsters agi-up they will be difficult to hit with physical attacks. Either use crit, perfect hit equipment/skills or switch to magic skills.
      • Fury increases the boss’s ATK and HIT rate.
    • Breaks armor.
      • FCP ahead.
  • Osiris (Floor 45)
    • Element: Undead 4
      • Use Holy or Fire
    • Race: Undead
    • HP: 1,175,840
    • Casts meteor assault, darkness breath, venom dust, dark thunder
    • He uses agi up and fury/power at 30% HP as well.
  • Pharaoh (Floor 50)
    • Element: Dark/Shadow 3
      • Use holy, or secondarily, neutral
    • Race: Demihuman
    • HP: 900,000
    • He casts Dark Soul Strike.
      • Use Evil Druid (ED)/bathory armor.
    • Also casts Thunderstorm.
    • Watch our for Darkness Blessing. He casts this at 5% chance when attacking. This reduces your HP to 1 instantly.
      • Prepare instant pots/yggs.
    • Powers up/Fury at 30% HP.
  • Amon Ra (Floor 50)
    • Element: Earth 3.
      • Use fire.
    • Race: Demihuman
    • HP: 1,0009,000
    • You can safely kite him from max distance using a range character or a magic character.
    • He casts Meteor Storm when players are near.
      • Fire property armor or fire resist potion is useful.
      • Ask your Sorcerer to use Land Protector for this fight
    • Avoid stepping on fire pillars.
    • Watch for his elemental immunities.
      • See section on Green Aura MVP skills above.
  • Evil Snake Lord (Floor 55)
    • Element Ghost 3!
      • Use ghost. Avoid neutral.
    • Race: Beast/Brute
    • HP: 1,101,000
    • Watch out for Dragonfear. It can stun, curse, bleed, or silence players around the boss.
      • Prepare your archbishop and/or your green pots/panacea.
    • He also uses frost diver.
      • Marc armor helps.
    • He can break shield.
      • FCP ahead.
    • Powers Up/Fury at 30% HP.
  • Doppelganger (Floor 60)
    • Element: Dark 3
      • Use Holy, then secondarily, Neutral.
    • Race: Demon (not demihuman!)
    • HP: 380,000
    • Uses clashing spiral and weapon quicken.
    • Watch out for stun from hamer fall.
    • Fury/Power Up at 30% HP.
      • Given his other damage-incresing skills, he is deadly when in fury state. Kill him fast.
      • Stack resist against bosses/neutral damage
    • Breaks Armor
      • FCP ahead.
  • Egnigem Cenia/Ygnizem Cenia (Floor 60)
    • Element: Fire 2
      • Use Water
      • Note: She can change element to Wind or Water. Change elements accordingly or use Neutral to be safe.
    • Race: Demihuman
    • HP: 2,910,088
      • She has no green aura as of this patch though.
    • Uses bash, magnum break, clashing spiral
    • Breaks shield.
      • FCP ahead.
  • Atroce (Floor 65)
    • Element: Dark/Shadow 3.
      • Use holy, then secondarily, neutral.
    • Race: Beast
    • HP: 1,502,000
    • Has Pulse Strike (looks like Meteor Assault).
      • This damages and knocks you back from the boss. Anti-knockback gear will help (see Antonio’s Coat)
    • Has 20% chance to use power up/fury at the get go (even at high health).
    • He uses power up/fury at 30% HP as well.
    • He uses agi up at 20%.
      • His damage is a threat at fury/agi-up stage. Kill him fast.
  • Orc Hero (Floor 70)
    • Element: Earth 2
      • Use fire
    • Race: Demihuman
    • HP: 362,000
    • Uses clashing spiral and thunderstorm
    • Powers up at 30%
    • Breaks armor
  • Orc Lord (Floor 70)
    • Element: Earth 2
      • Use fire
    • Race: Demihuman
    • HP: 552,000
    • Uses Earthquake (see Tips section above)
    • Watch out for stun from Hammer Fall
    • Powers up at 30%
    • Uses Agi Up
    • Breaks Shield
  • Dark Lord (Floor 75)
    • Element: Undead 4
      • Use Holy or Fire
    • Race: Demon
    • HP: 1,190,000
    • Casts Meteor Storm
      • Fire-carded armor or fire potions will be handy
      • ask your Sorcerer to use Land Protector for this boss
    • Uses Hell’s Judgment
      • When melee range (until 4 cells from boss), use safety wall.
      • When in range (at least 4 cells away from boss), use pneuma.
    • Has Dispell
  • Baphomet (Floor 75)
    • Element: Dark 3
      • Use Holy, then secondarily, Neutral
    • Race: Demon
    • HP: 668,000
    • Casts Dark Soul Strike
      • Shadow armor would be handy for the tank.
    • Casts Lord of Vermillion
      • For the party, wind-property armor or resist potions would be handy
      • Ask you Sorcerer to use Land Protector for this fight.
    • Casts Earthquake (see Tips option above)
    • Breaks Armor
    • Powers up at 30%
  • Fallen Bishop Hibram (Floor 80)
    • Element: Dark 2
      • Use holy, then secondarily, neutral
    • Race: Demon
    • HP: 5,655,000
    • He uses a combination of Holy and Shadow skills (both the holy and shadow versions of Grand Cross and Holy Cross), but shadow property triggers more.
      • Recommended to use Evil Druid Armor. This helps with dark soul strikes as well.
    • Watch out for Magic Mirror. This reflects magic damage for 30 seconds [duration to confirm].
      • Wait out the period or switch to physical DPS.
    • Casts Hell’s Judgment.
      • When melee range (until 4 cells from boss), use safety wall.
      • When in range (at least 4 cells away from boss), use pneuma.
    • Kiting him is recommended if in a solo/duo/trio party.
      • He walks slow.
      • His Magic Mirror does not trigger when being kited.
      • He does not use holy attacks when being kited.
    • Watch out for wide curse/cursed fate and wide silence/demonic bedlam
      • Bring holy water and green potion/panacea.
    • Watch out for Evil Land. It does significant DPS and pierces through most defensive skills.
  • Ifrit (Floor 85)
    • Element Fire 4
      • Use Water
    • Race: Formless
    • HP: 6,935,000
    • He casts Meteor Storm a lot
      • Wear/use fire-carded armor or fire resist potions
      • Ask your Sorcerer to use Land Protector for this boss
    • Can strip you naked with Full Divestment.
      • Use Full Chemical Protection
    • Uses Land Protector/Magnetic Earth. use that to your advantage
      • Tip: if needed, your Sorcerer can cancel Ifrit’s Land Protector with another Land Protector
    • Watch out for Earthquake at 40% HP (see Tips Section)
    • Has Dispell
    • Fury/Powers up at 30%
      • Fury increases the boss’s ATK and HIT rate.
  • Valkyrie Randgris (Floor 90)
    • Element: Holy 4
      • Use Shadow, then secondarily, Neutral
      • Important note: elemental attacks and magic will miss.
    • Race: Angel
    • HP: 3,205,000
    • Uses dispell upon first sight.
    • Watch out for earthquake.
    • Uses Lord of Vermillion
      • Wind armor or wind resist potion is handy
      • Ask your Sorcerer to use Land Protector for this boss
    • Powers up and uses Agi Up at 30%
      • When monsters agi-up they will be difficult to hit with physical attacks. Either use crit, perfect hit equipment/skills or switch to magic skills.
      • Fury increases the boss’s ATK and HIT rate.
    • Her autoattacks coupled with the autoattacks of her summons hurt a lot. Stack neutral/boss resist gears.
    • General Tips
      • The tank should use a lot of boss/neutral resists and holy element armor for holy cross.
      • Tank should be ready to recast Mental Strength after first dispell.
      • Whole party should be in Land Protector.
      • Whole party should tank earthquake.
  • Beelzebub (Floor 95)
    • Element: Ghost 4
      • Use Ghost or secondarily, other elements (except poison)
      • Note: Neutral attacks will miss
    • Race: Demon
    • HP: 4,805,000
    • Note: Beelzebub has two phases/forms.
      • If you want the loot, do not rush-kill the first phase (small bee form). Damage the first phase enough until you see a long cast time. It will transform to its Hell Form/True Form after the cast time (looks like big bee). Kill it during this phase/form.
      • If your party is not confident to handle its second phase, it might be better to kill it at phase 1 to proceed with the instance.
    • His summons use wind spells. Wearing wind armor or using wind resist potions will help.
    • He mostly does neutral damage. Stacking neutral resist like Deviling Card will immensely help for this fight.
    • He casts Stone Skin and Mass Stone. Wearing medusa card is recommended.
    • Casts Hell’s Judgement
      • When melee range (until 4 cells from boss), use safety wall.
      • When in range (at least 4 cells away from boss), use pneuma.
    • Uses Land Protector/Magnetic Earth.
      • Tip: your Sorcerer can cancel Beelze’s Land Protector with another Land Protector
    • Watch out for Vampire Gift (painful melee physical damage)
      • Safety wall blocks this
    • Uses Magic Mirror
      • Stop magical attacks during the duration
    • Watch out for Evil Land
      • It pierces through most defensive maneuvers.
    • Breaks shield
  • Entweihen Crothen (Floor 100)
    • Element: Dark 4
      • Use holy, then secondarily, neutral
    • Race: Demon
    • HP: 2,400,500
    • Uses Dark Soul Strike
    • Casts Meteor Storm
      • Wear fire-elemental armor or use fire resist potions
    • He is immobile but has thorn mobs protecting him.
      • To safely go near him, kill the thorns one by one.
      • Note: Killing the thorns is not required to finish the boss. You can go straight to the boss if you have skills/gear to burst damage him.
    • His attacks are range, ask your Arch Bishop to spam pneuma.
    • He uses Defender. Long range attacks will deal less damage.
    • Casts Soul Destroyer, Pulse Strike, Dark Soul Strike
    • Casts Cursed Fate/Wide Curse
      • Medusa shield will be handy
      • Ask your ArchBishop to recover/clementia the party regularly
  • Naght Seiger (Floor 101)
    • Element: Ghost 4
      • Use Ghost or secondarily, other elements (except poison)
      • Note: Neutral attacks will miss
    • Race: Demon
    • HP: 5,000,000
      • No green aura as of this patch
    • Casts Storm Gust and Meteor Storm
      • Best to wear anti-freeze gear (Marc Card)
      • Ask your Sorcerer to cast Land Protector for this fight
    • He is permanently in agi up.
    • Casts Demonic Bedlam/Wide Silence.
      • Keep green potions handy
    • Breaks Shield

List of Mobs per Floor:

Floor 1

15 Metaling
5 Drops
5 Marin
5 Poporing
5 Poring
1 Mastering

Floor 2

20 Desert Wolf
10 Baby Desert Wolf
1 Vagabond Wolf

Floor 3

5 Archer Skeleton
5 Orc Skeleton
5 Pirate Skeleton
5 Soldier Skeleton
5 Skel Worker
5 Skeleton

Floor 4

15 Argiope
5 Argos
5 Hornet
5 Mantis
5 Rocker
1 Vocal

Floor 5

15 Female Thief Bug
15 Male Thief Bug
15 Thief Bug
5 Thiefbug Egg
1 Golden Thiefbug

Floor 6

5 Dragon Egg
5 Pecopeco Egg
5 Pupa
5 Thiefbug Egg

Floor 7

15 Anopheles
15 Drainlair
15 Explosion
15 Familiar

Floor 8

15 Cruiser
15 Firelock Soldier

Floor 9

15 Golem
15 Obsidian
10 Stapo

Floor 10

25 Giant Hornet
20 Hornet
1 Mistress

Floor 11

15 Dryad
15 Hermit Plant
15 Parasite
15 Rafflesia

Floor 12

25 Demon Pungus
25 Punk

Floor 13

15 Bongun
15 Yao Jun
10 Munak

Floor 14

15 High Orc
10 Orc Archer
10 Orc Lady
5 Orc Baby
5 Orc Warrior

Floor 15

15 Andre
15 Deniro
15 Piere
5 Ant Egg
1 Phreeoni
1 Maya

Floor 16

10 Archer Skeleton
10 Gargoyle
10 Orc Archer
10 Raydric Archer

Floor 17

15 Strouf
10 Baphomet Jr.
10 Merman
5 Hill Wind (Spear)

Floor 18

25 Cramp
15 Tarou

Floor 19

10 Deviace
10 Megalodon
10 Phen
10 Swordfish

Floor 20

50 Pirate Skeleton
1 Drake

Floor 21

10 Plasma (Purple)
10 Plasma (Yellow)
5 Plasma (Blue)
5 Plasma (Green)
5 Plasma (Red)

Floor 22

15 Drosera
15 Flora
15 Hydra
15 Muscipular
15 Mandragora
15 Rafflesia

Floor 23

15 Penomena
10 Marse
10 Obeaune
10 Swordfish
5 Hydra

Floor 24

15 Carat
15 Joker
10 Jakk

Floor 25

15 Cat o’ Nine Tails
15 Ninetails
1 Moonlight Flower

Floor 26

10 Enchanted Peach Tree
10 Gibbet
10 Stone Shooter
10 Wooden Golem
5 Elder Willow

Floor 27

10 Goblin Archer
10 Goblin (Dagger)
5 Goblin (Axe)
5 Goblin (Flail)
5 Goblin (Hammer)
5 Goblin (Morning Star)

Floor 28

30 Arclouse
15 Neraid
15 Pest
10 Kukre

Floor 29

10 Dark Frame
10 Heirozoist
10 The Paper
10 Whisper
5 Lude
5 Quve

Floor 30

30 Evil Nymph
1 White Lady

Floor 31

20 Gig
15 Iron Fist
10 Argiope
5 Scorpion

Floor 32

10 Goblin Archer
10 Goblin (Dagger)
5 Goblin (Axe)
5 Goblin (Flail)
5 Goblin (Hammer)
5 Goblin (Morning Star)
1 Goblin Leader

Floor 33

15 Kobold Archer
15 Kobold (Axe)
10 Kobold (Hammer)
5 Kobold (Morning Star)
1 Kobold Leader

Floor 34

20 Flame Skull
10 Giant Whisper
10 Whisper

Floor 35

10 Freezer
10 Heater
10 Permeter
10 Assaulter
10 Solider
1 Turtle General

Floor 36

30 Anolian
10 Alligator
10 Grove

Floor 37

30 Alarm
10 Clock
10 Tower Keeper

Floor 38

25 Deathword
25 Rideword

Floor 39

10 Evil Nymph
10 Mao Guai
10 Zhu Po Long
10 Taoist Hermit
5 Jing Guai

Floor 40

10 Miyabi Doll
10 Shinobi
10 Tengu
5 Firelock Soldier
5 Karakasa
1 Samurai Specter

Floor 41

50 Kraben

Floor 42

20 Sleeper
10 Mi Gao
10 Sting
5 Hode
5 Sandman

Floor 43

40 Side Winder
10 Medusa
5 Anacondaq
5 Boa

Floor 44

20 Baphomet Jr.
20 Hatii Babe
10 Baby Desert Wolf
10 Savage Babe
1 Baby Orc

Floor 45

15 Mummy
15 Ancient Mummy
15 Verit
1 Osiris

Floor 46

20 Beholder
20 Seeker

Floor 47

20 Deleter (Sky)
10 Deleter (Earth)
10 Petite (Sky)
10 Petite (Earth)

Floor 48

10 Ancient Mimic
10 Ancient Mummy
10 Ancient Worm

Floor 49

20 Grizzly
7 Leib Olmai
5 Bigfoot
5 Sasquatch
5 Zipper Bear

Floor 50

10 Anubis
10 Matyr
10 Marduk
1 Amon Ra
1 Pharaoh

Floor 51

20 Diabolic
20 Mini Demon
10 Deviruchi

Floor 52

20 Harpy
10 Bloody Butterfly
10 Gargoyle
10 Grand Peco
5 Hill Wind
5 Hill Wind (Spear)

Floor 53

30 Shinobi
25 Assaulter

Floor 54

10 Chepet
10 Marionette
10 Miyabi Doll

Floor 55

25 Medusa
15 Isis
15 Sidewinder
1 Evil Snake Lord

Floor 56

15 Ice Titan
10 Freezer
10 Gazeti
10 Hatii Babe
10 Snowier

Floor 57

25 Metaling
5 Drops
5 Marin
5 Poporing
1 Mastering
1 Ghostring
1 Angeling
1 Deviling
1 Arc Angeling

Floor 58

20 Phendark
10 Rybio
10 Zombie Prisoner
5 Injustice
5 Skel Prisoner

Floor 59

30 Ancient Mimic
20 Mimic
10 Mystcase

Floor 60

10 Egnigem Cenia
10 Errende Ebecee
10 Kavatch Icarus
10 Laurell Weinder
10 Whickebine Tres
10 Armeyer Dinze
1 Doppelganger
1 Egigem Cenia (Boss)

Floor 61

10 Agav
10 Echio
10 Mobster
10 Pasana
5 Isilla
5 Vanberk

Floor 62

35 Wanderer

Floor 63

20 Ragged Zombie
10 Zombie Master
5 Orc Zombie
5 Zombie Prisoner
5 Zombie

Floor 64

30 Ungoliant
2 Ancient Worm
2 Caterpillar
2 Creamy Fear
2 Giant Hornet
2 Killer Mantis

Floor 65

20 Galion
1 Atroce

Floor 66

20 Incubus
20 Aliot
10 Injustice

Floor 67

10 Acidus (Blue)
10 Acidus (Gold)
10 Mutant Dragonoid
5 Deleter (Sky)
5 Petite (Sky)

Floor 68

18 Stalactic Golem
10 Ice Titan
10 Lava Golem
5 Golem
5 Wooden Golem

Floor 69

20 Dame of Sentinel
10 False Angel
10 Baroness of Retribution
10 Lady Solace
10 Mistress of Shelter

Floor 70

20 Orc Baby
1 Orc Hero
1 Orc Lord

Floor 71

20 Incubus
20 Nightmare Terror
20 Succubus
5 Nightmare

Floor 72

10 Enchanted Peachtree
10 Errende Ebecee
10 Permeter
10 Margaretha Sorin

Floor 73

20 Loli Ruri
10 Aliza
10 Green Maiden
10 Succubus
5 Alice
5 Zealotus

Floor 74

24 Dimik
24 Venatu
6 Archdam

Floor 75

20 Baphomet Jr.
10 Dark Illusion
1 Dark Lord
1 Baphomet

Floor 76

30 Abysmal Knight
20 Nightmare Terror
10 Nightmare

Floor 77

30 Banshee
10 Evil Druid
10 Wind Ghost
10 Wraith Dead
10 Wraith

Floor 78

20 Raydric
10 Bloody Knight
10 Dullahan
5 Sword Guardian
5 Abysmal Knight

Floor 79

10 Ferus (Green)
10 Ferus (Red)
10 Hydrolancer
5 Deleter (Ground)
5 Petit (Ground)

Floor 80

15 Necromancer
1 Fallen Bishop Hibram

Floor 81

20 Mysteltainn
20 Ogretooth
20 Executioner

Floor 82

10 Agav
10 Bloody Knight
10 Bloody Murderer
10 Injustice
10 Skogul

Floor 83

10 Chimera
10 Dark Illusion
10 Gryphon
10 Skeggiold

Floor 84

20 Dark Illusion
10 Incubus
10 Owl Baron
10 Owl Duke
10 Incubus
10 Succubus

Floor 85

1 Ifrit

Floor 86

10 Chimera
10 Gryphon
10 Hydrolancer
10 Majorous

Floor 87

20 Kasa
15 Lava Golem
15 Salamander
10 Gajomart

Floor 88

15 Anubis
15 Necromancer
10 Ancient Mummy
10 Khalitzburg
10 Wraith Dead

Floor 89

6 Odium of Thanatos
6 Despero of Thanatos
6 Maero of Thanatos
6 Dolor of Thanatos

Floor 90

10 Baroness of Retribution
10 False Angel
10 Lady Solace
1 Valkyrie Randgris

Floor 91

30 Kavach Icarus
10 Bow Guardian
10 Cecil Damon

Floor 92

15 Kathryne Keyron
10 Elder
10 Laurell Weinder
10 Marduk
10 Wind Ghost

Floor 93

15 Seyren Windsor
10 Abysmal Knight
10 Bloody Knight
10 Wanderer

Floor 94

15 Sword Guardian
15 Bow Guardian

Floor 95

30 Hunter Fly
5 Chonchon
5 Dragon Fly
5 Steel Chonchon
1 Beelzebub

Floor 96

5 Valkyrie
5 Skeggiold (Brown)
5 Skeggiold (Blue)

Floor 97

5 Incarnation of Morroc (Human)
5 Incarnation of Morroc (Golem)
5 Incarnation of Morroc (Angel)
5 Incarnation of Morroc (Ghost)

Floor 98

2 Seyren Windsor
2 Eremes Guile
2 Howard Alt-Eisen
2 Margaretha Sorin
2 Cecil Damon
2 Kathryne Keyron

Floor 99

Any 7 of the following mobs:
2 Kathryne Keyron
2 Seyren Windsor
2 Margaretha Sorin
2 Eremes Guile
2 Howard Alt-Eisen
2 Cecil Damon
5 Incarnation of Morroc (Angel)
5 Incarnation of Morroc (Human)
5 Incarnation of Morroc (Golem)
5 Incarnation of Morroc (Ghost)
5 Valkyrie
10 Skeggiold (Brown)
10 Skeggiold (Blue)
15 Seyren Windsor
10 Bloody Knight
10 Abysmal Knight
10 Wanderer
15 Sword Guardian
10 Bow Guardian
15 Kathryne Keyron
10 Elder
10 Laurell Weinder
10 Wind Ghost
10 Cecil Damon
10 Bow Guardian
30 Kavach Icarus
10 Baroness of Retribution
10 Lady Solace
10 False Angel

Floor 100

9 Thorn of Bone
7 Thorn of Magic
5 Thorn of Recovery
4 Thorn of Purity
2 other Thorns (any of above)
1 Entweihen Crothen

Floor 101

10 Anopheles
100 Orc Skeleton
60 Wind Ghost
40 Khalitzburg
1 Naght Sieger

Videos

— END (for this patch at least) —

Disclaimer: Some parts of this guide are based off of wikis and other online sources. I disclaim ownership of the parts lifted.

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